Radar dish???

Discussion in 'Support' started by Evan, Dec 13, 2006.

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  1. Pimp Recruit (formerly Don Music)

    Pimp Recruit (formerly Don Music) Member

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    I misinterpreted the hardware setting then ;)

    There must be some reason to the missing radars, though
    but I can't think of anything actually °_o
     
  2. Evan

    Evan League Commissioner

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    Could it be my ATI drivers?

    I'm pretty sure I have the correct model files because I've reinstalled multiple times and ended up with the same problem.
     
  3. Solokiller

    Solokiller Member

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    If you got new drivers lately, that may be causing the problem. Install the older drivers and see if it works.
     
  4. Evan

    Evan League Commissioner

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    No new drivers. The radars have never worked for as long as Ive had empires.
     
  5. Solokiller

    Solokiller Member

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    Is your model setting Medium?
     
  6. Evan

    Evan League Commissioner

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    yep<filler>
     
  7. Solokiller

    Solokiller Member

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    Well, i have no idea what may be causing this then.
     
  8. R_yell

    R_yell Member

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    So radar dishes are the only invisible model in map for you, cwevan?

    Hmm, that model has nothing special, not the triangle count, not dx support, its just a plain and simple static model with 1 LOD and a 1024 texture + normal.

    32MB of memory are not enough for these times, that could be a reason. HL2 also makes some automatic hiding of some models when there is overload for your system, this is quite rare case, and seems not your problem anyway.

    Well, I see no possible solution except upgrading.
     
  9. Evan

    Evan League Commissioner

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    Yes the dishes are the only invisible things.

    Any chance the 1.08 patch will somehow affect my ability to see them?
     
  10. R_yell

    R_yell Member

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    I doubt 1.08 is going to make any difference here, but you could try something. I modified the material for this prop, so it won't have specularity. Replace the actual definition with this one:

    "VertexLitGeneric"
    {
    "$baseTexture" "common/props/rtelescope"
    "$bumpmap" "Common/Props/rtelescope_normal"
    "$alphatest" "1"
    "$model" 1
    }

    (material is located in \materials\Common\Props\rtelescope.vmt)

    If doesn't work, try to comment some of those parameters, except "$baseTexture", like this:

    // "$alphatest" "1"
     
  11. Evan

    Evan League Commissioner

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    Thanks. I'll give it a shot and post results.
     
  12. Evan

    Evan League Commissioner

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    Well. Some luck.

    Replacing my vmt with your initial changes didnt work, but then I commented out the alphatest line and the radar shows up (though it is completely white and without texture).

    This is the vmt setting that allowed me to see the basic white radar:

    "VertexLitGeneric"
    {
    "$baseTexture" "common/props/rtelescope"
    "$bumpmap" "Common/Props/rtelescope_normal"
    //"$alphatest" "1"
    "$model" 1
    }

    Is it supposed to look all white like that (i've never seen a screenshot from other people's computers)?

    I'd love for it to have some color/texture :D

    Thanks again r_yell.
     
  13. arklansman

    arklansman Member

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    :) link <filler>

    EDIT: Huzzah! 1000th post!
     
    Last edited by a moderator: Feb 25, 2007
  14. Pimp Recruit (formerly Don Music)

    Pimp Recruit (formerly Don Music) Member

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    Hm, you could try replacing
    //"$alphatest" "1"
    with
    "$translucent" 1
    or
    changing "$model" 1 to 0
    or
    changing the Shader "VertexLitGeneric" to "UnlitGeneric".
    This, however, will render the model at full brightness.

    That's all I can think of, basicly the texture has to show up.
     
  15. Solokiller

    Solokiller Member

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    My settings are
    "VertexLitGeneric"
    {
    "$baseTexture" "common\props/rtelescope"
    "$bumpmap" "Common/Props/rtelescope_normal"
    "$alphatest" "1"
    "$nocull" "1"
    "$envmap" "env_cubemap"
    "$normalmapalphaenvmapmask" 1
    "$envmapsaturation" .5
    "$envmapcontrast" .5
    "$envmaptint" "[ .5 .5 .5 ]"
    "$model" 1
    }
     
  16. Jcw87

    Jcw87 Member

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    Are you crazy? That needs to be 1 for it to work on models.

     
  17. Pimp Recruit (formerly Don Music)

    Pimp Recruit (formerly Don Music) Member

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    I'm completely aware of that.
    But sounds like you've never tried.
    It works more or less fine for some rendermodes.
    If nothing else helps why shouldn't he try?

    But, by looking at the dishes, I realized that they basicly are completely white..
    so you might have to correct texture already,
    especially since you're forced to play on a very low miplevel anyways.
     
  18. Evan

    Evan League Commissioner

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    I tried all three suggestions. Adding $translucent 1 and changing $model 1 to $model 0 both resulted in the radar disappearing again. Changing the Shader title made the model bright white like you said. So I think my best option is to just leave it without a texture [PREVIOUS CONFIGURATION] (it is smooth unlike the one Arklansman had in his screenshot). Thanks again... hopefully now that I can see them I won't crash my tanks into them anymore!
     
  19. Solokiller

    Solokiller Member

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    LightMappedGeneric could always be used as a last method of getting them to show, i'm not sure if it would work on models though.
     
  20. Pimp Recruit (formerly Don Music)

    Pimp Recruit (formerly Don Music) Member

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    I'm pretty sure there's no problem anymore.

    The radar texture is very white, you do see neither bumpmap nor specular and you have got 32MB of vRAM, meaning all textures quarter in size 2 or 3 times.

    What remains is a white blur.
     
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