One of the main annoyances as commander is the constant need to be watching the research timer and scheduling new research. Almost every minute you have to stop whatever you are doing and run back to the CV to click through some boring menus. If you are late by just a tad, veterans and other members of your team will rapidly start complaining. This mechanic is boring, annoying, and hostile to new commanders who are still getting used to the research tree and interface. I propose that we add the functionality for commanders to queue research. After dropping the radar, the commander could shift click on absorbent armor and advanced coolant and then have the game carry out the rest. I think there would be quite a few positives for this feature. Primarily it would reduce the annoying research scheduling duty of the commander. This would hopefully make commanding more fun and entice more people to do it. A secondary benefit is that it would allow commanders to explore the research tree more. They wouldn't have to constantly be worrying about the next research and actually form a concrete long term research plan. Thirdly, this would give the commander more time for other tasks. Hopefully with the additional time, the commander can have more opportunities to lead the team. How does everyone feel about the idea of allowing commanders to queue research? Do you see major downsides? Or other advantages? Do you feel it would improve or worsen the game by adding in this ability?