Most comms never drop armories. Most players ignore ref notes after the beginning of the game, not bothering to defend or fight for them. This suggestion would help solve both. If ref nodes had an ammo box in them, infantry would have a direct reason to stay near them and defend them. You might actually see fights centered around res nodes directly, epic res-node defense attempts, and so on -- I think that that would be a good thing. Possibly, they could even have health crates added. Yes, it might seem like a big deal... but armories only cost 75 res, and you can only place res nodes in a few key places. This might make armories a bit more redundant, but you can still drop an armory anywhere, and it lets you change class. And the fact is, people don't use armories enough. Rather than trying to struggle with the player base and make them use in the intended way, I think, in this case, it might be better to try and make the way things are now work more smoothly. Of course, it wouldn't really be in the refineries, but sort of up against their side, as part of their model. You get the idea. Basically, comms really really love to get refs. Infantry really really love to get armories. But these two things just don't seem to work out. Combine them, and everyone will be encouraged to do what they're supposed to do.