Prop_physics bugginess

Discussion in 'Mapping' started by flounder, Jun 23, 2009.

  1. flounder

    flounder Member

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    I have several props_physics_multiplayer objects in my map and they are very buggy. As infantry, whenever you shoot or press "use" while walking into one, you are able to clip through it.

    I can't figure out which, if any, option among the 100 options in hammer for these objects could account for this behavior. From what I understand, this also occurs with the bikes in Streets of Fire. Could this be a bug in Empires, and that's why most maps contain no props_physics objects?

    To get a better idea of what I'm talking about, you are welcome to download the latest beta of my map and load and try it for yourself:

    http://www.hlrse.net/empiresvhe/Flounder/emp_homeland_b8.zip.
     
  2. blizzerd

    blizzerd Member

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    make em statics

    or dynamics with collision disabled and remake the collision with brushes
     
  3. John Shandy`

    John Shandy` Member

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    He's referring to his cars though, and he wants them to have physics so making them static would make them immobile. The bugginess is really only problematic in infantry vs infantry situations, because a vehicle plowing into one of the prop_physics cars will just crush the infantryman inside anyway, and I believe the splash damage still hurts the infantryman too - at least it seemed that way when Keef and I were horsing around on it.
     
  4. [lodw]keef

    [lodw]keef Hobbit

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    and by horsing around he means him getting chased around the map as infantry from a speed upgrade NF comm for and hour and a half ^^
     
  5. ScardyBob

    ScardyBob Member

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    Release it and hope no one notices?

    And if they do, call it a feature, not a bug?
     
  6. siro

    siro Member

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    Just figured out how to use prop_physics_multiplayer.
    Set Values:
    Physics Mode : Solid, Server-side
    Uncheck FLAG: Force server-side (multiplayer only)
    Uncheck FLAG: Motion disabled
    Uncheck FLAG: Debirs- don't collide with the player or other debris
     
  7. flounder

    flounder Member

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    That's the current settings. I remember in an old release I had some of those flags checked the cars were non-solid. I learned my lesson.
     
  8. o_O

    o_O Member

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    When players clip into the cars just say they are getting inside them for cover? Or chop the roof off all the cars so you could just jump in normally?
     

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