Possible other gren weapons.

Discussion in 'Feedback' started by Roflcopter Rego, Oct 21, 2009.

  1. Roflcopter Rego

    Roflcopter Rego Member

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    The sugestion is thus: Give grens a diverse set of things-what-go-boom. Why? Because the mortar is too hard to use. But it's also quite cool. All posts should go of the asumption that the RPG will recieve some buff. Per example:

    Shell Launcher
    Fires small tank shells at the enemy.
    Damage matches the RPG vs tanks and the mortar vs infantry.
    Splash is a little less than the mortar.
    Drops 1 metre vertically every 10 metres horizontally when fired flat.


    Please do not discuss how generally fail the gren is here, not needed. Nor any other balance. Balance is done with changing damage values, not by making prophetic statements on forums.
     
  2. flasche

    flasche Member Staff Member Moderator

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    why rename the mortar? Oo
     
  3. zenarion

    zenarion Member

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    I want such a weapon.
     
  4. Roflcopter Rego

    Roflcopter Rego Member

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    Not a rename, but an addition. Because the mortar is a bastard to use for anyone that's not been using it a long, long time. But it still has it's place.
     
  5. Aquillion

    Aquillion Member

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    Unless you mean for this cannon to only damage tanks, I fail to see how this would strengthen the gren's intended role as an anti-tank class.
     
  6. Roflcopter Rego

    Roflcopter Rego Member

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    Firstly, fuck off with your broken game mechanics. If you really want to see a game with epic polarised classes, go and make one. Please. Then watch as no one plays it.

    Secondly, suggest others. This is an example, simply to help visualise a point if you will.
     
  7. Sheepe

    Sheepe Member

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  8. Trickster

    Trickster Retired Developer

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    BF2142 has a nice weapon called the Pilium. It's like an anti-tank rifle which isn't instant fire, it's unguided and travels, (albeit fast). Maybe that could be cool.
     
  9. SnowDrakE

    SnowDrakE Member

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    Choice between the guided rocket and a faster unguided version? Much easier! (and keeps the RPG model for the mortar)
     
  10. blizzerd

    blizzerd Member

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    the Pilium is more like a heavy rifle firing a grenade with wings of some sort
     
  11. Chris0132'

    Chris0132' Developer

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    It's also only useful because it doesn't trigger the tank shield alarm like the rocket launcher, as empires lacks tank shelds I doubt it would be desirable.
     
  12. Aquillion

    Aquillion Member

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    Given that you felt the need to create this thread, it is obvious that there is such a game, and not only are people playing it, but you are playing it. You would not be constantly asking for the grenadier to be given powers suitable for the role of the rifleman if you felt that he already possessed those capabilities.

    If you truly desire to shatter the game's class roles and metagame over your knee and reduce all classes to boring identical dreck differing only in flavor, you're welcome to your opinion, but you should start by creating a thread titled, say, "let's eliminate all class roles" or "class roles suck", rather than starting from the proposition that everyone else wants to eliminate class roles and requesting how it can be done.

    Gladly! I will not even confine them to the Grenadier; clearly, if we are to eliminate class roles, we shouldn't limit it to just one class. These are, I think, the suggestions most appropriate to the premise of this thread:

    * Microwave Boomcannon. Grenadier weapon. When fired, all enemy riflemen on your viewscreen spontaneously explode.

    * Construction RPG. Grenadier weapon. Shooting a building or tank with this RPG causes it to be built or repaired as appropriate.

    * AT pistol. Scout and Rifleman weapon. A pistol that does heavy damage to tanks and buildings.

    * Healing gun. Scout weapon. This gun's bullets heal allies instead of hurting them. Can revive allies with the right skill.

    * Stealth Mortar. Like the mortar, but in exchange for doing lower damage it also makes you hide (as the scout skill) while you're prone. Also, this would be an engineer weapon.

    * Jeepz Gun. A scout weapon. Fires jeeps. Self-explanatory.

    * Lightfoot cannon. Engineer weapon. A hand-held cannon that makes you immune to mines, even while driving.

    * Ammo-Dispensing Grenade. Grenadier weapon. A grenade whose explosion refills the ammo of all nearby allies.

    * Seismic mines. Scout weapon. Like mines, but they do high damage to structures and almost no damage to anything else.

    * Sensor launcher. Grenadier weapon. Similar to the mortar, but it also constructs a sensor anywhere it hits.

    * Sky-Vulture Rifle. Engineer weapon. An assault rifle with high accuracy and damage. Also it lets you fly.

    * Turretseed Gun. Rifleman weapon. A rifle that creates a turret wherever you shoot.

    * Turret-Apotheosis Implementation Pill. Grenadier weapon. When used, you turn into a turret.
     
    Last edited: Oct 22, 2009
  13. Dubee

    Dubee Grapehead

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    :pathetic: :pathetic: :pathetic: :pathetic: :pathetic: :pathetic: :pathetic: :pathetic: :pathetic: :pathetic:
     
  14. Ikalx

    Ikalx Member

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    The mortar isn't a hard weapon to use, it is merely a hard weapon to use well.

    Having said that, grenadiers do need a little more diversity and another weapon choice would be welcome. However, the only weapon I can really think of right now that fits the grenadiers class would be the grenade launcher, which most people felt would be more suited to diversifying the rifleman's role instead.

    If you're looking for new weapons to add to Empires, your best bet is to look at the weapons in real warfare, and remake them with an Empires bent. Arbitrarily making random guns up will seldom get a second look, as they're more like a variant on what we currently have.

    Humanity specialises in making things that kill. Trust that they will have covered every niche you could want, if you look hard enough. And once you're done searching, share it...it's more likely to generate constructive discussion than a thread like this.
     
  15. Demented

    Demented Member

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    All of them would be excellent as UT mutator weapons.
    If they hadn't already been done as UT mutator weapons.
     
  16. Roflcopter Rego

    Roflcopter Rego Member

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    Erm... No, I'm not. I played district yesterday and 20% of my deaths were from mortar or RPG. Maybe 10% from mines, 10% from SMG, 20% from melee and most of the rest through roflman HMG or AR. And yes, I would, because the capabilities he has are too specific for vet usage and alienates newer players from playing the class. The rest of your post I will not dwell on because it was mindless and unimaginative trolling.
     
  17. flasche

    flasche Member Staff Member Moderator

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    thats because district is a horrible horrible map, as soon as you know your ranges you can fire blindly and get points ...

    its too easy to predict where players are - it would work well for 8vs8 but anything more is free kills for grens :rolleyes:
     
  18. Roflcopter Rego

    Roflcopter Rego Member

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    I find that that sort of behavior is pretty similar wherever there is a clearly defined front, such as what can happen in the slaughtered S-Bend.
     
  19. flasche

    flasche Member Staff Member Moderator

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    slaughtered sbend is a bit different as engi placed walls and armories make it quite different each time.

    on district its more like - get to hiding spot A and fire at that pixel to hit the ammoboxes in center, then move to hiding spot B and fire at this other pixel to hit the ammoboxes in center (a pretty guaranteed kill) - rinse repeat ...
    show me screens and i show you the pixels you have to aim for ... ;)

    cant tell that easy on slaughtered sbend, because the walls are always different. and the enemies are not guaranteed to clusterfuck at the exact same point. tho i admit it has certain similarities. but thats valid for the mortar on ALL maps.

    the difficulty is to judge distances from a 2D image and because of the relatively low speed you have to lead enemies to hit - besides that, the mortar itself is PINPOINT accurate.
     
  20. Aquillion

    Aquillion Member

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    That is because District is, well, District. The game shouldn't be balanced around District or the S-Bend; those are the worst parts of Empires. They are dull and repetitive, widely and rightfully hated for the way that they constantly devolve down to the same thing over and over (and, in District's case, the fact that it strips Empires of everything that makes it empires in the first place.)

    The fact that you want to rebalance the entire game around them -- and see them as the shining exemplars for how the Grenadier class ought to work -- says all that needs to be said about your position. You're free to spend all your time on District or in S-Bend stalemates if you want, but please do not try to drag the rest of us down with you.
     

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