particle effect smoke

Discussion in 'Game Play' started by pickled_heretic, Apr 18, 2010.

  1. pickled_heretic

    pickled_heretic Member

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    The first person who hacks out all the fucking smoke is going to have a huge advantage. Almost every single explosion has a lingering smoke and dirt effect for three or more seconds. In cases where seismics are being thrown or tanks are fighting this can be a virtually perpetual smokescreen. Client modifications are inevitable and I will be the first to download them when someone releases them.
     
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    I will be second.
     
  3. LordDz

    LordDz Capitan Rainbow Flowers

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    I like 'em.
     
  4. MOOtant

    MOOtant Member

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    Steamworks = sv_pure = no such stuff unless we explicitly allow it.
     
  5. Empty

    Empty Member

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    A full 0.3 second advantage!
     
  6. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    so does that mean no more model changes to tanks and player models?
     
  7. pickled_heretic

    pickled_heretic Member

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    it's more like another form of wallhacks than it is a .3 second advantage.
     
  8. Empty

    Empty Member

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    0.3 seconds of wallhacks that we already have!
     
  9. pickled_heretic

    pickled_heretic Member

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    I can assure you that being able to see through the shit that a wall of seismics kicks up is more than a .3 second advantage.
     
  10. Empty

    Empty Member

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    Ah true seismics aren't finished.

    I'm still having difficulty deciding on what they should be.
     
  11. Foxy

    Foxy I lied, def a Forum Troll

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    I don't think seismics should have any smoke.

    They're not really 'explosive'.
     
  12. Empty

    Empty Member

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    It's more dust at the moment but yeah.
     
  13. Demented

    Demented Member

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    The visual shake lingers, but the dust should be more instantaneous. Or it should be very low to the ground, no more than knee height, so that you can use it to annoy prone players.
     
  14. Empty

    Empty Member

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    Perhaps, but htat has issues on uneven ground.
     
  15. Demented

    Demented Member

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    You've got something going with Canyon's mist that works pretty well.
    Maybe it wouldn't work with seismics...
     
  16. Empty

    Empty Member

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    Perhaps.
     
  17. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    How about revamping the particles so that they are constructive to gameplay by making them easy to see through?
    Seriously though, the mortar is like smoke nade that doesn't linger for TOO long and deals damage. :\
     
  18. Empty

    Empty Member

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    Why is it a bad thing if certain weapons can be used as smoke screens?
    Think of it as a new function.
     
  19. Demented

    Demented Member

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    Because it's not fun to be blind. Smoke nades were never that well received, and are tolerated only when nobody uses them.
     
  20. PreDominance

    PreDominance Member

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    Smoke nades, by your definition demented, were then only intolerable on District.
     

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