"Nothing is balanced unless everything is overpowered"

Discussion in 'Game Play' started by PwnedYoAss, Oct 13, 2010.

  1. PwnedYoAss

    PwnedYoAss Member

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    Here's an idea, why don't we just make everything overpowered? By current game balancing, does anybody have any ideas for making, EVERYTHING overpowered? That means infantry combat, vehicle weapons, 9 mine, Scout shotgun, death lasers, one shot one kill scout rifle, etc.
     
  2. -=SIP=-

    -=SIP=- Member

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  3. PwnedYoAss

    PwnedYoAss Member

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    It's not wanted, and shit no one will probably implement it, but for the past year I've been playing a game with BAD, BAD developers and we discussed even though the dev never planned on implementing anything. Discuss anyway, might trigger some ideas if we go on the concept of "OVERPOWER EVERYTHING FOR BALANCE."
     
  4. flasche

    flasche Member Staff Member Moderator

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    do i have a déjà vu or was there the same thread a few years ago? :D
     
  5. o_O

    o_O Member

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    The idea wasn't balance the idea was to make infantry combat faster and more fun by making everything accurate and powerful. It worked in that games now seem faster and are more likely to be decided by combat skill. Making tank combat less like a long ass boxing match would probly be an improvement.
     
  6. ScardyBob

    ScardyBob Member

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    Time to make every weapon a golden gun!
     
  7. FN198

    FN198 Member

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    why do people complain about death in a game with guns meant to kill
     
  8. Dubee

    Dubee Grapehead

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    some people want to earn there kills
     
  9. Omega_K2

    Omega_K2 Member

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    Make infantry bullets cause nuclear explosions upon impact :)
     
  10. FN198

    FN198 Member

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    while others want to earn as much as they're worth
     
  11. OuNin

    OuNin Member

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    because of logistics
     
  12. Marshall Mash

    Marshall Mash 3D Artist

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    Make all the scripts randomize themselves after every round, what could possibly go wrong?
     
  13. Grantrithor

    Grantrithor Member

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    or make some research in mechanical that upgrades infantry weapons.

    Kind of like an rts eh.
     
  14. Chris0132'

    Chris0132' Developer

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    It's also fairly boring.

    Assuming trickster increased weapon power (game crashes a lot so I wouldn't know) they should be more balanced, but there is only so far you can go before it makes everything so powerful that there are no distinctions.
     

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