nfescort release 2

Discussion in 'Mapping' started by -Mayama-, Sep 22, 2008.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Thats the reason why its so hard to balance a escort like map.
     
  2. Empty

    Empty Member

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    Damn straight.
     
  3. [lodw]keef

    [lodw]keef Hobbit

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    just blame france, thats what I do.
     
  4. Empty

    Empty Member

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    Fucking frenchmen, ruining empires.
     
  5. kill3rtomato

    kill3rtomato Member

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    Great map, but it would be really great if the last flag had more light.. it's hard to tell who's friend and who's foe (the checking to see if you can see their name thing doesn't work too well)
     
  6. Empty

    Empty Member

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    Blame the french.

    Also, mayama, ever heard of cubemaps?
     
  7. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Without cubemaps you wont be able to play the map because more than
    50% of all textures would be glowing rays of white death...

    100% in next version:

    -NF needs 4 people to cap last flag

    -Making a way from second flag spawn
    to last flag for be so they dont need to
    suicide and can fall back.

    -Light adjustment
     
  8. Empty

    Empty Member

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    At the moment it's so godamn ugly when you go anywhere near a frikkin reflective texture. It's horrible.
     
  9. -Mayama-

    -Mayama- MANLY MAN BITCH

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    ??? nothere buy better hardware
     
  10. Empty

    Empty Member

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    I'm running max source specs except resolution because it fucks over menus. i'll take you some screenshots.
     
  11. DrummerX

    DrummerX Empires Tyrant

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    Looks like people actually like this map now that they have actually figured it out, so it's now in the rotation on Nachos
     
  12. -Mayama-

    -Mayama- MANLY MAN BITCH

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    So I added a way from be second flag spawn to last flag so they can fall back.
    I also made it so NF needs 4 people to cap last flag and made the factory hall brighter.

    Any other suggestions for next release???

    If someone has an super awesome idea what to place at the last
    flag position instead 3 containers tell me :)
     
  13. kill3rtomato

    kill3rtomato Member

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    More lighting in the last flag (unless you've already done it)
     
  14. BumGravy

    BumGravy Member

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    Hadron collider at last flag!!
     
  15. DrummerX

    DrummerX Empires Tyrant

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    make the capture area a little bigger, the four peole currently have to huddle up really tight leaving room for the enmy just to mow them down in one swipe
     
  16. bitchslap

    bitchslap Member

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    you COULD add a computer terminal near the last flag and tighten up the cap zone a little (not too much). Then try to make it so the terminal/flag would open a final door (outside, possibly on the right near the big ramp). You would also somehow need to tie everyone's view to a camera position after capping last flag, showing the door opening, and allowing safe passage for nf to pass thru (this doesn't happen as the map is over, but you get the idea)
     
  17. Cyber-Kun

    Cyber-Kun Member

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    The balance for this map at the second flag sucks.
    If BE sets up, it will be near imposable for NF to cap.
     
  18. DrummerX

    DrummerX Empires Tyrant

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    hell the first flag is hard as hell if be sets up in time
     
  19. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Most people told me that second and third flag are impossible to
    hold for be, so what. Everyone should, instead of whining, tell
    what he think could be made better -.-
     
  20. -Mayama-

    -Mayama- MANLY MAN BITCH

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    NEARLY EVERYONE TOLD (whined) ME THAT IT IS IMPOSSIBLE TO
    HOLD ANY FLAG FOR BE. IF THAT WAS, AS I EXPECTED,
    CAUSE PEOPLE WERENT FAMILIAR WITH THE MAP AND
    NOW EVERYONE WHINES CAUSE I MADE IT TO HARD FOR
    NF, LIFE WITH IT, FFS

    Stop crying and make rational arguments and decissions why it is
    hard or unbalanced. If you are NOT in the skillstacked team expect
    to lose. Like on normal escort.

    EDIT: Meh was a bit angry, but its srsly anoying if everyone
    trys to convince you in a different way which side has no chance on my map... -.-
     
    Last edited: Sep 26, 2008

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