NF Std. Cannon versus various armor types stats

Discussion in 'Game Play' started by MiamiHeat87, Aug 27, 2009.

  1. MiamiHeat87

    MiamiHeat87 Member

    Messages:
    117
    Likes Received:
    0
    Trophy Points:
    0
  2. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    Health to tot. damage should actually be named Total Damage to Health. It's showing 1.48 points of damage for every point of health on plain armor.

    The values looked like they checked out for absorbant, so the math is probably good if it's all copy and paste.
     
  3. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    Are the falues correct?

    Standard Canon Damage = 40
    Damage on Plain Armor = 64
    Damage on Composite Armor = 55
    Damage on Reactive Armor = 28
    Damage on Reflective Armor = 37
    Damage on Regen Armor = 46,6
    Damage on Absorbant armor = 17,5

    This means that composite is one of the worst armors?
     
  4. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    Keep in mind you can place twice as much comp as you can place reactive.
     
  5. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    On small tanks you can always have full armor if you don't take every weapon.
    So absorbant should be nearly twice as good as composite against canons?

    Is this correct:
    I have substracted the damage reduction as last value.
    And Angle Modifier of 1 mean 50% damage reduction.

    Calculation:
    Plain:
    40 + 3000 * 0.8% = 64

    Composite (damage reduction 15%):
    40 + 3000 * 0.5% = 55 - 15% = 46.75

    Reactive (Angle Modifier 0):
    40 + 3000 * -0.4% = 28

    Reactive (Angle Modifier 0.1):
    40 + 3000 * -0.4% = 28 - (28 * 50% * 0.1) = 26.6

    Reflective (Angle Modifier 0):
    40 + 3000 * -0.1% = 37

    Reflective (Angle Modifier 1):
    40 + 3000 * -0.1% = 37 - (37 * 50% * 1) = 18.5

    Regenerative:
    40 + 3000 * 0.32% = 49.6

    Absorbant:
    40 + 3000 * -0.75% = 17.5


    Damage per shot:
    Plain: 64 / 43,3 = 1.48 plates
    Composite: 46.75 / 96 = 0.49 plates
    Reactive (max): 28 / 84 = 0.33 plates
    Reactive (min): 26.6 / 84 = 0.32 plates
    Reflective (max): 37 / 75 = 0,49 plates
    Reflective (min): 18.5 / 75 = 0,25 plates
    Regenerative: 49.6 / 93,75 = 0.53 plates
    Absorbant: 17.5 / 66,5 = 0.26 plates
     
  6. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    Not to mention that composite also has more health than any other armor. (Even the commander armor, but other factors make that moot.)

    And now that I'm looking at it, I notice that the general-purpose damage reduction modifier that composite and reactive have has not been taken into account.


    Well, apparently I didn't need to post. Good eval, SIP. I think.
    Wait, no, absorbant isn't that much better against the stronger armors than composite. It is better, just not twice as better. Except with railguns and the standard cannons.
     
    Last edited: Aug 27, 2009
  7. MiamiHeat87

    MiamiHeat87 Member

    Messages:
    117
    Likes Received:
    0
    Trophy Points:
    0
    Yea, this is just versus the NF standard cannon. But if your going against faster velocity cannons such as ER or Rail, Abs only gets better.
     
  8. Dragoon

    Dragoon Member

    Messages:
    262
    Likes Received:
    0
    Trophy Points:
    0
    Reactive and Absorbant are good against cannons but suck against DU/HEMG because of the low HP per plate.
     
  9. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    Reactive has the second best hitpoints per plate, but the fewer plates makes it weaker, if that's what you meant.

    Actually, ER is the same speed as Std.
     
  10. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    Guess you mean Reflective and Absorbant?
     
  11. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    False. You need to account for ROF as well. That and ER is the same speed or slower than std cannon.


    100 + (3100*-.0006) =/ 50+ 50 + 2(3100*-.0006)
     
  12. Deiform

    Deiform Member

    Messages:
    2,492
    Likes Received:
    10
    Trophy Points:
    0
    Yes Abs is best against std cannon, but eventually you figure out to use your ml instead. I know it's only showing cannons but a really good table would show a typical situation where an ml and cannon are used.
     
  13. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    Comparsion between Standard Canon and Standard ML:

    Damage per shot Standard Canon:
    Plain: 64 / 43,3 = 1.48 plates
    Composite: 46.75 / 96 = 0.49 plates
    Reactive (max): 28 / 84 = 0.33 plates
    Reactive (min): 26.6 / 84 = 0.32 plates
    Reflective (max): 37 / 75 = 0,49 plates
    Reflective (min): 18.5 / 75 = 0,25 plates
    Regenerative: 49.6 / 93,75 = 0.53 plates
    Absorbant: 17.5 / 66,5 = 0.26 plates

    Damage per shot Standard ML:
    Plain: 52.8 / 43.3 = 1.21 plates
    Composite: 40.8 / 96 = 0.43 plates
    Reactive (max): 33.6 / 84 = 0.4 plates
    Reactive (min): 31.92 / 84 = 0.38 plates
    Reflective (max): 38.4 / 75 = 0,51 plates
    Reflective (min): 19.2 / 75 = 0,26 plates
    Regenerative: 45.12 / 93,75 = 0.48 plates
    Absorbant: 28 / 66,5 = 0.42 plates


    Addition:
    Plain: 2.69
    Composite: 0.92
    Reactive (max): 0.73
    Reactive (min): 0.7
    Reflective (max): 1
    Reflective (min): 0.51
    Regenerative: 1.01
    Absorbant: 0,68


    So absorbant seems to be the best armor against standard weapons?
    And till know I was warning my team if they have only absorbant armor for their LT/AFV.:confused:
     
    Last edited: Aug 27, 2009
  14. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    Yes due to the low dmg and relatively fast cycle times absorbant comes up on top with standard stuff. The slower the ROF and the higher the damage the worse and worse absorbant gets. However abs does poorly against gren weapons mines, stickies so its not complete early game rape.
     
  15. TheAmethystDuke

    TheAmethystDuke Member

    Messages:
    375
    Likes Received:
    0
    Trophy Points:
    0
    How about other weapons?

    UML(Upgraded)
    GML(Upgraded)
    BML
    Nukes

    ER
    HE
    Impirial SC

    DU
    BioMG
    HEMG

    This also shows that Regen isn't that bad after all.


     
  16. Maxaxle

    Maxaxle Member

    Messages:
    624
    Likes Received:
    0
    Trophy Points:
    0
    I wouldn't be so sure about that. If you loose all of your regen armor, it's gone until you get repaired.
     
  17. TheAmethystDuke

    TheAmethystDuke Member

    Messages:
    375
    Likes Received:
    0
    Trophy Points:
    0
    What happend to my font size lol.

    But, how is this different from other armor? :confused:
     
  18. MajorTom

    MajorTom Member

    Messages:
    196
    Likes Received:
    0
    Trophy Points:
    0
    regen is actually better than what is shown, but unfortuanatly in order to get a correct plates per shot u need to count in plates regened per sec and ROF of the wep and all this crap i dont want to do, maybe sip can do it :D
     
  19. Deiform

    Deiform Member

    Messages:
    2,492
    Likes Received:
    10
    Trophy Points:
    0
    lol, most taken out of context comment ever.
     
  20. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    Meh its not worth doing. Then you have to start accountign for the fact people can rotate between plates, how long a battle lasts. Apart from early game the regen effects are a non-issue.
     

Share This Page