nf crate props No collision

Discussion in 'Art' started by DocRabbit, Dec 4, 2014.

  1. DocRabbit

    DocRabbit Member

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    Just wonder why nf crates have no physbox. And yes, I know you can just use boundingbox, just wondering why in this day and time they don't have them.
     
    Last edited: Dec 4, 2014
  2. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    They should have. Where exactly did you encounter that?
     
  3. Trainzack

    Trainzack Member

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    My guess is that if they'd had a collision model, it would be exactly the same as the boundingbox: a box.

    But i'm not an expert in physics,.
     
  4. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    I can confirm, I used some boxes on my map and one or two of the three models available could be walked through. I don't have Hammer right now to reapply them and check though.
     
  5. DocRabbit

    DocRabbit Member

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    Actually none of the 5 nf crates/palettes have collision meshes in the nf/props folder. In Hammer is where I encountered them. In the past, have always just set to use boundingbox and it works, but would be nice if they had actual collision physics in the model already, the BE ones do. Don't know if it has anything to do with how nf barracks has these around it and maybe they are also submodels of it, don't know, haven't looked into it.
     
  6. flasche

    flasche Member Staff Member Moderator

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    put boxes inside your boxes? that would be a quick and dirty fix at least ...
     
  7. Z100000M

    Z100000M Vithered Weteran

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    Ive no idea why, but this made me laugh so hard.
     
  8. flasche

    flasche Member Staff Member Moderator

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    lol that was by accident actually, i meant brushes :rolleyes:

    but nice it cheered up someones day :D
     
  9. Smithy

    Smithy Developer Staff Member Administrator

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    I'm in the process of fixing them for you now, should be a five minute job + few mins to upload. They will be fixed in the next patch for you. (Which will hopefully be tomorrow.).

    Edit: Okay all 5 crate models now have collision meshes. They are live in the svn version but won't be added until the next patch, which I think is planned for tomorrow?
     
    Last edited: Dec 4, 2014
  10. ImSpartacus

    ImSpartacus nerf spec plz

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    As long as Candles doesn't die or decide to go out on Fridays, then yes.
     
  11. complete_

    complete_ lamer

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    since we're talking about collisions. why is every buildings collision model so fucking horrible? crates have collisions cover half the model, random parts with no barrier or a random barrier where its not needed
     
  12. Z100000M

    Z100000M Vithered Weteran

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    Dont know about no 2hu weekend conventions.
     
  13. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Yeah that is most likely due to someone using some automatic method of reducing the mesh. That's another thing I wanted to fix along with giving buildings multiple surface properties, but I don't have the time to do it.
     
  14. Z100000M

    Z100000M Vithered Weteran

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    They are all apparently boxes which doesnt allow for much fidelity.

    something like that
     
  15. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    That hasn't really that much of an impact. Have a look at the models with HLMV and you will see, that someone just couldn't be arsed to make collision models by hand.
     
  16. flasche

    flasche Member Staff Member Moderator

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    maybe its because collision meshes should be as simple as possible? collisions are relatively expensive.
     
  17. Kylegar

    Kylegar Specstax Rule

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    They didn't have collision meshes because the collisions were built into the building models where they were used.

    There was a reason for this, but I have forgotten what it was.
     
  18. Z100000M

    Z100000M Vithered Weteran

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    I just wish the models were done with this in mind though.
     
  19. DocRabbit

    DocRabbit Member

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    Is there a reason the fix for these were to make them prop_dynamics. This could potential break alot of maps. Or at least give errors.
     
  20. Smithy

    Smithy Developer Staff Member Administrator

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    There shouldn't be any issues like that since I only added 1 line to the qc files, I'll take a look when I get time though. If not tonight it will be next week since i'm going away for a few days.
     

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