NF Airfactory

Discussion in 'Art' started by f1r3w4rr10r, Jan 22, 2011.

  1. w00kie

    w00kie Mustachioed Mexican

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    the observation area looks so chernobyl power plant like.
    what happened to bunker stuff?
    and please don't make entering it too complex by adding stairs and "ground elevation".
     
  2. Brutos

    Brutos Administrator Staff Member Moderator

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  3. Brutos

    Brutos Administrator Staff Member Moderator

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    Also there seem to be some standards for heli pad sizes. Incorporating them would be difficult because they are pretty huge:
    http://www.pprune.org/576307-post2.html

    Maybe our aircraft factories should be bigger? The be one takes a bit less area then the vf, i think.
     
  4. Chris0132'

    Chris0132' Developer

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    Think missile silo:

    [​IMG]

    If you need height just add a bigger concrete base, but close to the ground is best.
     
  5. Marshall Mash

    Marshall Mash 3D Artist

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  6. w00kie

    w00kie Mustachioed Mexican

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    why does it have to be on "wagtails" above the ground?
     
  7. LordDz

    LordDz Capitan Rainbow Flowers

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    Add a way to get to the platform itself (an opened door?) and I like it.
     
  8. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    yep same as i thought
    why always struts
    i added the stairs because BE got those ramps
    as mentioned earlier they are just to prevent rusher running in and doing a slaughter
    if you come with the argument that it takes too long to build aircraft then, mind this:
    you just have to be somewhere on the basis of the model basically and press the "aircraft cnostructionmenu button"
    it will work in the same way as with the barracks or the vehicle factory

    there is a way at the U-shaped stairs
     
  9. Marshall Mash

    Marshall Mash 3D Artist

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  10. Brutos

    Brutos Administrator Staff Member Moderator

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    I don't like the crane. Also that control building is weird, it should be a bit bigger and somewhat armory style.
     
  11. Marshall Mash

    Marshall Mash 3D Artist

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  12. Brutos

    Brutos Administrator Staff Member Moderator

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    This is pretty awesome.
     
  13. complete_

    complete_ lamer

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    i vote for deadpool's version
     
  14. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    are we showing concepts here or is someone already into modeling it ;P
     
  15. flasche

    flasche Member Staff Member Moderator

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    needs crates :p
     
  16. w00kie

    w00kie Mustachioed Mexican

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    when you finally convert to smd-files and your crates-file is ~7 times bigger then the model reference itself, you've done it right :D
    EDIT:
    [​IMG]

    Also, remove the platform.
     
    Last edited: Jan 25, 2011
  17. Deadpool

    Deadpool SVETLANNNAAAAAA

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    This could be added right on top of my landing pad area, which would actually look sick, it would create a kind of channel around it between the buildings/edge and the actual spawn point for aircraft. (but it's really hard to draw :P )

    here's my 2nd crack at it, I like Apex' idea to slant the walls, very NF. I also tried to open up a route under/through the bottom of the building, cause I think gunfights under there could be fun.

    The struts are simply to raise it, so that it is more consistent with the BE one, and making it a little safer to be inside. (also the BE one is BFD, a very complex building thats pretty detailed and grandiose)

    I added a little central control deck, as I think that would help a lot with natural foot traffic flow inside the building.

    thanks for compliments homies :)

    version 2:
    [​IMG]
     
    Last edited: Jan 25, 2011
  18. flasche

    flasche Member Staff Member Moderator

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    i like it has crates and crap +1

    no but seriously, im pro a bigger building. those of mash look kind of small ...
     
  19. Deadpool

    Deadpool SVETLANNNAAAAAA

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    lol crates and crap are key
     
  20. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    i like this bigger version too
    but i would make it massive under the launchpad
    this tunnel would only make the whole thing incredibly complex and a campspot
    i mean if we dont got such thing on other buildings its kinda unbalanced imo

    although i agree that leaving it just as a solid block is kinda boring
     

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