I didn't mean force them, just let them know they exist and where to find them if they ever wanna use them.
How to Yell How to deal with crushing disappointment How to research Bio and Nukes because they look the coolest to watch from the air
I think we just need to elaborate a bit and we are good to go. For "placing buildings", we also teach them a safe way to go with early-game. Forward rax/refinery => radar => VF. For "Researching", we let them know that vehicles need armor/weapon/engine and chassis. Honestly, if my comm knows about early-game building placement & research, I feel safe already.
That's far to advanced for what I can do. I can have it instructed to them, but there won't be anyway for me to confirm that they actually placed what they needed to. On top of that, I have no way of actually making sure they actually start/finish a research. At least, that I know of and I can't force them to research specific things, just inform them of that.
We don't have to confirm that, although it would be perfect if we can. You can just play pre-recorded messages with fixed time delay between each of the message. I've played quite a few tutorials like that, "Well done, now let's move on" -- when I didn't do anything.
I'll see what I can do, but if they choose not to do it then they didn't really learn anything so I like to stick with things I can kind of make sure they do.
Here are some early shots of the comm map It's farm themed. If people test this out and actually like the map, I'll make it a public map as well for people to use. I'll do versions of both. Basically the premise is the map is very open as in it's pretty flat, but it's also covered in dense vegetation that is either corn or prairie grasses. Unique gameplay style, I think, so that's why if people like it then it will be a new map as as well.
Wha? Corn grows in a field? This map isn't around harvest season. This is late summer when everything is still green.
Wow. That didn't click. Yea it would. Can't really do much to fix that though... Unless I restrict in all locations corn is growing.
So, for the tutorial should I restrict building in these spots but then if this becomes a released map then just allow it? I have no idea how it should work... or should I just keep it restricted? Also, would this map be fun? I could restrict around certain areas to force players to build in certain places for the tutorial, I do like that idea.
Don't worry about the "playable" version, just make sure it works as best as it can for the tutorial - so restricting building placement within fields is probably a good idea.
If you convert the corn to detail shapes you can configure it to move away from the player(s). Not sure if it works for tanks though.
That probably won't help much for the building placement though, though it moving for players would be nice.
Just do whatever you can to make it look reasonable. About a non-tutorial version of the map, I can tell you what's gonna happen : An engineer camera would ruin it, people will end up shooting at orange rhombus through those "dense" corn.