I don't think that will be the case. The tutorial will say this is a "basic" overview and describe that Engineer is best for new players. I will even be downplaying scout until the class is reworked.
You really want a new player to think all classes are awesome and show the concept of being able to flexibly switch them, you tell them engineer is best for new players and they will see it as a noob class, yes your right about it being best for new players but your un-intentionally insinuating better people don't play engineer. Which is why I would suggest letting the player choose from a central area which order to learn classes.
I see what you're saying. However, I'm not going to directly say that it's a noob class. I'll be guiding them through the basics of each. Currently, I am kind of mimicking the prototype tutorial. Throws you into the heart of combat and you progress down the line to kill someone but along the way you learn the different abilities. That's what I'm going for.
Also, I'll be accepting of any help and idea's for the tank tutorial. Basics for Tank Tutorial will be: How to make a tank How to re-equip on a repair pad How to repair your tank How to get ammo for your tank Possible ideas: How to turn your tank to maximize armor usage Skills to use for the classes Any others?
I'd say that if we had any graphic artist, a gif sort of thing of a wireframe tank showing its plates and rotating around as damage comes in would be absolutely sick. As for skills, oh please everyone is only using the grenadier ones. The rest is flavor/high level tactics.
Was talking about specifically the Tank Tutorial part. As for perks, I am showing hide, probably revive, and whatever the Rifleman wants to equip when fighting the end bots.
There's a select few people that use vehicle damage, the rest of those skills don't affect you as the driver directly.
Would anyone play various "Operations" that could, potentially, have a "time tracker" on it so it could be compared how quick some people did the operations? Kind of like MW2 I think it'd be fun... I don't know what others think. Edit: I would style them in multiple forms. Just curious what people think. Now that bot's are going in, there could even be a "technical" campaign, but I'd rather do "Operations" for intense single player combat if no one is on. That or small coop server could be setup and it could be coop operations with up to like 6 people? No idea. Still got to think about it but with the basic bots going in I think a lot more can be done to make the game playable at low pop.
Okayokayokay don't get me wrong I love where you're going with this but let's get trenchassault and the tutorial first. I'll be sure to contribute to these operations if that ever gets off the ground, but the priority should be elsewhere right now
Oh yea, Tutorial first. I should have it done by the end of the week/this weekend if the bot code for the commander can get done. Also, right now Trenchassault is in the hands of the master entity wizard LordDz to work on some entity magic which is why I am focusing on this. And don't lecture me on a couple maps Mr. Emp_raid, Emp_Iceberg, Emp_Nuclear, and Emp_fixeverything Edit: I'm just trying to get Idea's for the Operations now. Should I include one in the tutorial just for fun and to dick around in? Or should it be something else offered up on a very small server for fun? I should make a new thread.
I admit, I have always had a problem with picking up projects and never finishing them. But right now I have a good IRL excuse, so
We will have to collaborate some then on making some kickass Operations in the future, when the Tutorial is done. Hopefully someone can put up a small server with them to make the game entertaining for low pop times. Hell... While making them I could make a tutorial on what to do to get a basic map working for people to follow to make more operations. The possibilities of improvement here is endless.
Commander tutorial is now being worked on. It will feature a farm-esque map with quite a few new models which can hopefully be used in other maps as well (Corn, Tractor, various shrubbery). I do need ideas for what to cover, but would like additional input so this is semi-comprehensive. Ideas thus far: Commanding units around Placing buildings Researching Maybe: How to make a tank from commander view Anything else?
I plan on giving orders, I guess I can do recycling? I will have to come up with a fancy way to do that. As for hotkeys, I can't force a person to do that so... :/ That one might be for later when support is added and/or something they figure out on their own.