This weapon idea is to prevent games from dragging on with the commander running around the map, while changing as little else of the game as possible. This weapon is a three slot missile which would be fast and homing and would have stun sticky effects when it hits, allowing heavy tanks to stop enemy commanders from running away indefinitely. Firing the weapon would cause the tank to also suffer from stun sticky effects, reducing the weapon's use in tank v tank conflicts.
The commander can only run away because of the stupid health. Once that is fixed, it will be a relatively rare circumstance. This would be game breaking. You get that missile, sit out of range, your team takes out the rest and their comm is constantly stunned. Normally, you just shoot/run over the scout. A tank is much harder to take down. And the Commander running isn't even a problem. I don't see why people think it is. I see it 1 in every 10 games at most. What the hell is this obsession with people thinking that "OMG CV RUNS AWAY EVERY ROUND, NOTHING CAN STOP HIM". It happens rarely at best, and mainly due to the health. And even then, it's pretty funny.
I like the commander chases, and they aren't even that long, they last about a minute before someone gets the flashy idea of ramming him in front. They are so fun to watch, fun to be the attacker, and fun to be the runner.
Its a cannon that is completely useless other than occasionally chasing down a fleeing opponent. Which you may miss and stun yourself while letting your opponent get away. Therefore it will never be researched and never be used.
He said it was a homing missile, so that wouldn't happen. But you're still right. It's overpowered against comms, useless against everything else. It's basically a dickweapon that ends the game by freezing the enemy commander.