New skills

Discussion in 'Feedback' started by Avatarix, Mar 19, 2017.

  1. Avatarix

    Avatarix Member

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    We got so much space in the skills menu so wouldnt it be smart to use it?
    post you're suggestions and maybe comment them
    mine:
    Lighter mines - mines deal 5% less damage but you can throw them like disks
    Breaching Seismic Grenades - engi grenades now are stickies with super short range of throwing and long throwing animation but they instakill walls and heavily hurt buildings (2 ammos or 4 with ammo upgrade)
    Crampons - scout can now jump on the walls and stick to them (like hunter in l4d2)
    Melee specialist - if equipped with any rifle melee range is increased by 200% (imagine smashing people's skulls with rifle butt :D )
     
  2. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    1) It's basically a buff with that small damage reduction, but is that worth it? I struggle to find an appropriate use for long-range mine placement. Do you want to toss them up ladders or something?
    2) OP OP OP
    3) That was actually an inherent ability of scouts according to the design document, but coding time. Should be a thing though.
    4) There'd be an awful lot of situations where you die from someone waaay outside melee range due to how detection works. If anything, a melee upgrade should increase the arc of attack (instead of it being a pinpoint hit). We also don't have support for meleeing with rifles.

    I like the premise of this, it's just the suggestions seem a little off.
     
  3. LordDz_2

    LordDz_2 Strange things happens here

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    Yeah...
    No.
     
  4. Avatarix

    Avatarix Member

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    hmm, yes?
     

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