New scripting possibilitys

Discussion in 'Coding' started by Nickierv, Jan 29, 2010.

  1. Nickierv

    Nickierv Member

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    Just wondering how hard/possible it is to add a few things to the scripts.

    4 slot weapon slots: we don't need 4 slot weapons, but 4 slot slots may help a lot with balance.

    Chassis based weapons: same thing that we have for armor and engines.
     
  2. soundspawn

    soundspawn Member

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    You mean so you could have 2 2-slot weapons in the one slot? Is there any reason (if you don't need 4 slot weapons) that you couldn't just have 2x2-slot? Are you wanting to do 2x2 or 1x3 or something?

    Chassis based weapons wouldn't be that hard but would take some time. Here's the problem though, I don't see us pushing back 2.25 to add these features, and once 2.25 hits the scripting free-for-all begins. Will you be willing/able to work on your scripts enough to catch up with the G4TC guys and Ketobor? If you are going to dedicate to custom scripts, throw together a synopsis of them and PM them to me, I'll see if and how we could accommodate you. As wouldn't be a bad idea to add me to steam.
     
  3. Brutos

    Brutos Administrator Staff Member Moderator

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    Whats chassis based weapons supposed to be?
     
  4. soundspawn

    soundspawn Member

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    Correct me if I'm wrong, but like with engines how you have an engine for each chassis (although they are the same display names to the user). The function I suppose would be that you could have a mega 2slot cannon that even though weight and slots are available, could only be fitted on a certain chassis (like a super heavy or whatever).
     
  5. Nickierv

    Nickierv Member

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    I was thinking about heavy tanks being able to use 2x2 or a 3 slot weapon. I think a lot of the ballacne issues arise from the heavy tanks and that NF cant use 2 cannon slots.
    After looking at the balance suggestions, people want to keep BE focused on cannons and NF focused on missles, but no one seems to have a way to balance them. A 4 slot slot will open up the possibility to keep this "flavor" while giving both sides a few more options in terms of usable weapons.

    Thats what I was thinking about, but I just wondering if it was possible.
     
  6. dizzyone

    dizzyone I've been drinking, heavily

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    All of the above is possible and easy to do, just have a look in the scripts folder.
     
  7. blizzerd

    blizzerd Member

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    yea its possible

    with 1X4 weapons i think you just need to make the images too

    edit, although some more values to play with would be kinda cool
     
    Last edited: Jan 31, 2010
  8. Nickierv

    Nickierv Member

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    4 slot slots don't have a graphic so you can only use 1 weapon with the current system.

    Its not that we cant get a balanced set of scripts with what we have now, but its a lot easier to get stuff to balance with more variables.

    Good call on the 1x4 weapon art.
     
    Last edited: Feb 1, 2010
  9. ScardyBob

    ScardyBob Member

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    4 grenade slot APC = SuperNadeboat

    Me want.
     
  10. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    4 slot MG jeep.... 4x MG 1 OMG!
     
  11. CobaltBlue

    CobaltBlue Member

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    Yeah, there is some 4slot art support, but some is missing, and as I recall back when I did some GUI work I supported the 4slots. If I get some free time I'll upload the appropriate 4slot art that falls inline with the default GUI. Hopefully then someone with repository access adds it, for the glory. ;)
     
  12. CobaltBlue

    CobaltBlue Member

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    I just tested using a 4slot and it didn't work. I setup a test script and I could get the 4slot art to load, but the missiles still wouldn't place in the 4th slot.

    --So I guess supplying the art isn't good enough to solve this problem. :/
     
  13. Headshotmaster

    Headshotmaster Member

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    Then keep it at a 3 slot for the time being. D:
     
  14. Metal Smith

    Metal Smith Member

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    You need to adjust the GUI settings to fit in a 4 slot weapon.

    Otherwise, the locations on the GUI for weapons and such overlap and you can't select the right ones.

    If you did a 4 slot script and then did a prefab tank in the script folder, it would spawn correctly, but the GUI can't display it.
     

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