Nerf the rifleman

Discussion in 'Feedback' started by the_6th_monkey, Aug 9, 2006.

  1. the_6th_monkey

    the_6th_monkey Member

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    okay guys I know a lot of you like being the rifleman for this exact reason, but seriously it must be nerfed. When the player has upgraded, the hmg is just as accurate as the scout rifle with a rate of fire something like 4 bullets a second of which only 2 need to hit to kill, with the accuracy upgrade it can also have the same accuracy as the scout rifleman. This is especially problematic with the breondori rifle as at least the nf hmg recoils

    I hold this gun in comparision to the hmg in cs but with sniper rifle accuracy.
    Its just another reason why district and escort are incredibly irritating for me.

    I really don't understand why people want to nerf the scout much (probably so the hmg can have even more domination of the field)when the rifleman is just a walking instagib machine. Anyhow hope someone finally agrees :rolleyes:
     
    Last edited: Aug 9, 2006
  2. Wereaser

    Wereaser Member

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    Correct me if I'm wrong but isn't the rifleman supposed to be a walking instagib machine? Isn't it the whole point behind the exsistence of the class?

    The reason why people hate scouts more than riflemen is that killing a lot of people is what riflemen are supposed to do, while scouts are supposed to scout or spot targets or scratch their arses, but never kill infantry better than the class that's meant to do so.
     
  3. ^Dee^

    ^Dee^ Former Super Moderator

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    no game should ever have a one shot kill weapon.

    Although I do not how easy the riflemen weapons are to use, especially the BE lot.

    HMG I think is fine though. I remember when it was the deathray. No recoil and almost no bullet spread at all =P
     
  4. Jn.

    Jn. Member

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    I really don't think there is a need to nerf the rifleman. Stick with some of your own riflemen if you're having problems with the enemy's. The only nerfing/balancing that needed to be done was to make each side's riflemen more equal to each other.
     
  5. grayclay88

    grayclay88 Banned

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    if we keep nerfing stuff, we will end up running around with 20 layers of body armor and a BB gun
     
  6. ^Dee^

    ^Dee^ Former Super Moderator

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    keep nerfing stuff? Off the top of my head, I can only think of two major things that have ever been nerfed in empires (HMG and turret RoF)
     
  7. Wereaser

    Wereaser Member

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    I think he's aiming at these "nerf <insert class> <insert reason>" topics we're having plenty... From engineers grenades to riflemen.

    I don't see the point in making every gun to take 10 clips to kill someone ingame. Powerful weapons are needed for the game to be fun and as long as we steer away from one shot one kill weapons I think we're ok. :)

    Only weapon power balance issue I can think of is the ranged rifle at close range. It violates the one hit kill rule and thus should be toned down radically to bring back the fun. Although I think that's going to happen sooner or later anyway...
     
  8. grayclay88

    grayclay88 Banned

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    yes, i was refering to the want of people to nerf stuff, i worded my post bad.
    (some) people want to nerf everythign from nukes to gunz to classes to vehicles.
     
  9. the_6th_monkey

    the_6th_monkey Member

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    You gotta admit though, the scout becomes obsolete once the brendori rifleman gets his upgrades. Hes just as accurate and has an incredible fire and damage rate. The accuracy definetly needs to be tweaked if nothing else
     
  10. Wizzy

    Wizzy Member

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    Well, regarding the BE weapons I agree, they're too easy to kill with thanks to the accuracy and firerate.

    But nah, the rifleman's a great class on Escort and District, no nerfs needed.
     
  11. grayclay88

    grayclay88 Banned

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    id rather the NF weps be balanced more so its fair. i mean, a semi auto rifle? COMON!!!
     
  12. Wereaser

    Wereaser Member

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    Hide ability gives scouts chance to sneak very close and tap their kills and hide again. Without the overpowered close range damage of scout rifle this wouldn't be a problem, but when there's no way of fighting back... it's another story. :)

    I admit that the first BE AR is very deadly with upgrades and is a bit overpowered atm. But earlier you were talking about Rifleman class in general both NF and BE and all weapon configurations. I think that the recent damage increase in NF AR was a very good thing, but the BE AR still needs slight tweaking, either slightly lower damage(4 hits to kill?) or slighly weaker accuracy(might not fit with the original idea of rapid firing accurate AR with slightly lower damage rate).
     
  13. Jn.

    Jn. Member

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    I'd go for lower damage on BE AR. The two rifles(BE and NF) are supposed to be opposites so you can take advantage of each rifle's properties the way I see it.
     
  14. WolfsLoveRage

    WolfsLoveRage Member

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    Well until there is prone and bi-pod legs to deploy or even having to carry a tri-pod which would slow you down a lot, the accuracy no matter what upgrades you have should suck. You simply can not stand up or even crouch and have as good of accuracy (full auto) as a sniper (single shot). It's just that simple.

    Any weapon with one shot fire is as accurate as it's rounds allow for... once you go full auto though a whole bunch of stuff changes that accuracy no matter how hard you try to keep it steady.
     
  15. HungryGuy

    HungryGuy Member

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    The rifleman is suposed to be an infantry kill-all, counterable only outher riflemen or vehicles.
     
  16. grayclay88

    grayclay88 Banned

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    snipers should only shoot well prone, but riflemen can shoot well crouching. stadning sucks regardless
     
  17. WolfsLoveRage

    WolfsLoveRage Member

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    Not with a HMG, they are heavy and powerful making a horrible kick. That is why they come with bi-pods and also have tri-pods.
     
  18. grayclay88

    grayclay88 Banned

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    i have never seen a MG with a tripod, sorry.
    unless its automated, and made to be stationary.
    not even then, tho.
     
  19. HungryGuy

    HungryGuy Member

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  20. WolfsLoveRage

    WolfsLoveRage Member

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    I carried a M249 SAW (Squad Automatic Weapon) for 3 years and it came with a bi-pod... not too heavy, easier to handle, still only shot belt fed 5.56 (Or a 30 round magazine that jams a lot.) and a 240B (Think M60) machine gun that fires belt fed 7.62 for one year that came with bipod legs, but really shines with the tripod... which was actually a two person job. (One carrying the heavy weapon and some rounds and the other one carrying his M16, the heavy tripod over his shoulder and the rest of the rounds.)
     

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