Neon Green Spawn point selector.

Discussion in 'Art' started by Metal Smith, Mar 21, 2011.

  1. Metal Smith

    Metal Smith Member

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    Last edited: Mar 21, 2011
  2. Chris0132'

    Chris0132' Developer

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    You realise that I and probably a lot of other colourblind people can't actually see that because it looks almost identical to the refinery markers?

    If you want to make spawns more obvious, give them a distinctive shape, you're already using a lot of colours on the minimap.
     
  3. Metal Smith

    Metal Smith Member

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    I'd rather see the refinery markers changed :o
     
  4. Chris0132'

    Chris0132' Developer

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    Well it would be nice to have the refinery entity generate its own icon like buildings, but unless you do that, it's going to be hard to standardsise it across all maps.
     
  5. Metal Smith

    Metal Smith Member

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    To the mootant cave!
     
  6. dizzyone

    dizzyone I've been drinking, heavily

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    disregard color blind, acquire photoshop layer styles.
     
  7. Metal Smith

    Metal Smith Member

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    I litterally opened up the vtf, converted them into tga's, and turned it green then reconverted them to vtfs. wasn't going for anything profound here, but just a simple easier to see spawn point.
     
  8. A-z-K

    A-z-K Member

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    I'm also a bit colour blind & the Yellow and Green look very similar to me
     
  9. flasche

    flasche Member Staff Member Moderator

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    and then jump around on the minimap?
    "wowow theres a ref spot right behind our base now. no wait, its just a bug ..." :D

    ok serious, this would be cool, you could also make ref spots that only enable if you capture a certain building or complete some sort of mission game mode.
    i just cba to design a map at the level of detail id want to ...
     
  10. Chris0132'

    Chris0132' Developer

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    Assuming it uses a vmt as well, you could just make all the icons white in the vtf and use the $color argument to change the colour to whatever you want.
     
  11. flasche

    flasche Member Staff Member Moderator

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    and then make empires loop through colors for it and we have rainbow spawns awesome :D
     
  12. Ikalx

    Ikalx Member

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    Well it's good in the sense that it's more distinguishable on the map...I think there are a lot of things that could be done to it actually.

    We should take the ":D" smiley and paste it over instead :p
     
  13. flasche

    flasche Member Staff Member Moderator

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    or :dead_nf: and :dead_imp:
     
  14. Ikalx

    Ikalx Member

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    I was totally going to say rainbow spawns though... but seriously, is there something that's closer to a universal spawn motif/sign that you guys know of :confused:
     
  15. flasche

    flasche Member Staff Member Moderator

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    a blinking sign that says:
    "TO SPAWN
    CLICK HERE!"

    but whats more obvious then a point? its called spawnPOINT :)
     
  16. Chris0132'

    Chris0132' Developer

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    Interestingly I am fairly sure you could hook this entity into a logic_case tied to a logic_timer firing caserandom inputs in order to randomly cycle between colours if you add the relevant shader parameters to the material.

    Person symbol inside arrow pointing down with line underneath?
     
  17. flasche

    flasche Member Staff Member Moderator

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    dont tell shandy :cool:
     
  18. Metal Smith

    Metal Smith Member

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  19. flasche

    flasche Member Staff Member Moderator

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    did he do it. actually thinking about it, can you change shaders for ui elements via a map?
     
  20. PwnedYoAss

    PwnedYoAss Member

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    Oh hey, why don't we have spawn points that distinguish it from an APC or a Barracks...
     

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