C# vs Java. Java doesn't have Lambda methods, but it has shitty Generics, it is slower and doesnt have good Reflection, besides that it lacks properties and other nifty stuff.
I lolled. I think part of being a dev is being able to take the joke like a mature person. It's definitely one way.
Everytime I read one of these pissing contests, I imagine the empires community to be some inbred family of lowlifes. Constantly discussing this wigwam they built from clay and feces, as if its a fucking world wonder.
unsafe { // Pointers go here } This is why C# wins...and C++ still beats C#. Now, that said...I use C# daily and have never written any unsafe code... Nothing new, eh?
Code: if (KaneBeingAnAss() && !(IsMemberBanned(Kane))) { pForum->pBanHammer->BanUser(Kane, "Don't be an ass"); } And yes, i know there's no such thing as a pForum pointer.
C++ performs better, and has less overhead, and C++ with safe ptrs is pretty darn good. GC.collect might be awesome for lazy coders, but I prefer doing my own memory management. Is C# simple? Yes. For some, that's great. For some, that's a hinderance - games for example won't be using C# for the most part (the rending engines at least, if they're doing intensive graphics/physics and the like. Embedded work is also limited with C#.
Regarding Nuclear Dawn, don't be dicks on their forums. Rage about it all you want on here, but it doesn't help Empires to go over there and piss on their territory.
Yeah, sure. If you start using smart pointers in C++ you might notice that they actually use CAS instructions (or MT version of them does). If you're doing crappy ref counting you might as well use the real thing - garbage collector. Also Haskell has similar performance in comparison with C++ and is just a better language. :>>>
It turns out they now have vehicles. I haven't been reading this thread, but I'm fairly sure someone posted thinking they didn't. http://forums.steampowered.com/forums/showthread.php?t=1110756 So now they've thoroughly ripped empires off.
I've always wondered how a game like Empires would work on a massive scale, most people here knows who's a good com and the community is pretty tight, but this thread got me thinking. Would a large and constant influx of new players ironically be the death of a game with mechanics similar to Empires (Nuclear Dawn in this case, assuming it becomes fairly popular) ? I mean, if the Empires player base skyrocketed it would be difficult to get a proper game going when newbies flood all servers and all the problems their inexperience wold bring. Guess this is somewhat off topic what whatever.
It wouldn't destroy Empires. We would have an uncomfortable transition period where vets would raeg at newbs, but it would settle down in a month or two.