Discussion in 'Feedback' started by Grantrithor, Nov 29, 2014.
Exactly what the title says.
I agree why force people to have sticky bombs early on when you dont need it and make people choose between pistol 1 and a nade
You need to know how sticky grenade works -> You need to know when's the time to use it -> In the end, you have to throw it properly.
But grenades are generally hard to use, at least half of the vets still have trouble hitting a static building with grenades.
Spartacus is one of them.
That being said, have HE been changed? I swear that on that round of eastboro my grenades kept flying to the sides for no reason, as if they now had inaccuracy
Still routing for multifunction grenades instead!
It would be a little difficult, sure, but if players could change the function of the grenade just by the press of a button, it would be incredibly useful. Riflemen would get the utility they need, and scouts...well used to be anyway that they've actually have access to what type of nade they'd need and when.
It'd need a little bit of modelling and animations though, as well as coding ofc.
Sticky engineer grenades.
Does no damage to the vehicles and only kills armor.
How about taping grenades to your fist and punching people and tanks? When you hit it explodes. Yeah, nothing can go wrong with an idea like that.
I Agree, Put the Grenades back in their Slot and leave the side-arm slots alone.
I second that. Also the grenades are indistinguishable modelwise.
But they are back in their slots now?
Ugh, you spoiled it. I was wondering how long they'd keep that up.
Don't worry, I found out already, and that's what matters.
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