Moonwalking Players

Discussion in 'Support' started by Jn., May 16, 2006.

Thread Status:
Not open for further replies.
  1. Carrigage

    Carrigage Member

    Messages:
    176
    Likes Received:
    0
    Trophy Points:
    0
    It occurs in Emp_District and Emp_Escort, 'cause those have preplaced spawns and not Barracks, therein the mapmaker has made an error and placed the spawn points too low, which results in "moonwalking".

    This needs fixin', but as foretold, you can solve it by jumpin' once.
     
  2. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    Might this also be the reason why sometimes your accuracy is as little as it can be until you fall?
     
  3. Wereaser

    Wereaser Member

    Messages:
    1,341
    Likes Received:
    0
    Trophy Points:
    0
    Yes, because the game thinks you're in the air.
     
  4. MrBojangl3s

    MrBojangl3s Member

    Messages:
    1,335
    Likes Received:
    0
    Trophy Points:
    0
    Well then that means that the map maker also put some spawn points too high, because of what I said earlier.
     
  5. Carrigage

    Carrigage Member

    Messages:
    176
    Likes Received:
    0
    Trophy Points:
    0
    I dont know, I doubt it, but its possible.

    I believe that if the spawnpoint would be set too high, you'd merely just fall down to the ground upon spawn.

    I dont know how the engine works though, wether you'd stay in the air or if you'd instantly fall down.
     
  6. MrBojangl3s

    MrBojangl3s Member

    Messages:
    1,335
    Likes Received:
    0
    Trophy Points:
    0
    No, it's inside the buildings. You spawn high enough to where your head is inside the building, and you can't fall.
     
  7. Carrigage

    Carrigage Member

    Messages:
    176
    Likes Received:
    0
    Trophy Points:
    0
    Oh, I didnt realize he was talking about getting stuck in the ceiling.

    Thats a stupid error made by the mapmaker. He has 1 maybe 2 spawnpoints INSIDE a tight-spaced building... In a small Urban map.

    Players will die, fast, and many at the same time, and people will spawn at the same time... Of course they'll start spawning on top of eachother and get stuck in the ceiling ffs :p
     
  8. MrBojangl3s

    MrBojangl3s Member

    Messages:
    1,335
    Likes Received:
    0
    Trophy Points:
    0
    You don't spawn on top of another person... and if you did, then that means the map maker should adjust and find some new spawns.

    AND WTF DOES FFS MEAN.
     
  9. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    for fuck sake.
     
  10. Carrigage

    Carrigage Member

    Messages:
    176
    Likes Received:
    0
    Trophy Points:
    0
    Exactly
     
  11. MrBojangl3s

    MrBojangl3s Member

    Messages:
    1,335
    Likes Received:
    0
    Trophy Points:
    0
    AHHH! Oh, wait, ....
    LOL. I thought for a second Dee, that you were upset that I said the map maker needs to fix that in the map if that happens, and you were saying it like "....For fuck's sake Bojangles!"
    Thanks for uh.... clearing that up ^^;;
     
  12. Carrigage

    Carrigage Member

    Messages:
    176
    Likes Received:
    0
    Trophy Points:
    0
    (Guy 1): What does FU mean?
    (Guy 2): Fuck you
    (Guy 1): How rude
     
  13. MrBojangl3s

    MrBojangl3s Member

    Messages:
    1,335
    Likes Received:
    0
    Trophy Points:
    0
    Ha ha. Yep. But about district, this is just ONE of the things needing fixing on that map....
     
  14. Solokiller

    Solokiller Member

    Messages:
    4,861
    Likes Received:
    7
    Trophy Points:
    0
    When spawnpoints are not in the ground and not in the ceiling players spawn fine, players spawning in district's buildings get stuck inside clip brushes that are on the ceiling, which i deleted. I'm also going to fix getting stuck inside eachother, the problem with that is simply that there are not enough spawns (needs atleast 16 for 32 player servers full teams(16 player team))
     
Thread Status:
Not open for further replies.

Share This Page