Moar Default Loadouts!

Discussion in 'Feedback' started by picard131, Aug 23, 2007.

  1. picard131

    picard131 Member

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    I don't know how many people have noticed it, but when you go to create a vehicle, there's a drop down bar in the upper left of the screen which says 'Select a Loadout'. Obviously, this can be used to save different configurations of armor, weaponry, and engines to your computer so you can whip out that megaboomtank without having to place all that stuff. However, since upon the public release of 108 we'll have hundreds of emp_recruits who didn't read the manual asking 'how to get ammoz??' and 'y tank no shot?', I figure it would help them a lot (and maybe even us a little) to have more loadouts upon installation than 'Default'. I'm talking about different roles. For example, the NF LT could have a 'Tank Hunter' loadout with Std CN and ML, an 'Infantry Killer' loadout with Std CN and Chain Gun, and a 'Multipurpose' loadout with Std CN and Std MG. It couldn't be that hard to do, and would save comms a lot of grief when all those recruits get proper tanks instead of paper tanks with all their weapons unbound. :D
     
  2. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Indeed it isn't hard to do, but if you select an invalid loadout, you get a "vehicle must have armor" or "vehicle must have an engine" notification. Or even worse: they build a fully loaded medium tank, but none of the advanced weaponry has been researched, so no weapons whatsoever! (And it even gets built!)

    A DEFAULT loadout, like an APC with full plain armor with an MG, a GL and a standard engine will certainly help out newbies, but advanced loadouts? I prefer to tell them to RTFM, then :p
     
  3. picard131

    picard131 Member

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    I mean using default weaponry. Everything available at the start of the game.
     
  4. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Well, make 'em :p
     
  5. picard131

    picard131 Member

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    I can make 'em, but I can't code them into 108 and make them available to every emp_recruit that downloads the mod. That's why it's in Suggestions.
     
  6. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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  7. Chahk

    Chahk Member

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  8. knighttemplar

    knighttemplar Member

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    It would be cool if weapons, armour and engins could be preferrentially ordered for let's say, 5 catagories

    Speed
    1-Fusion, 2- 3Phase 3-Gas etc
    1-Composite, 2-Abs etc
    Light weapons ---> Heavy weapons (get it? etc for the rest)

    Firepower
    Lots of weapons, lacking in speed and armour

    High Armour
    Best armour at cost of speed and weaponry

    Support Tank
    With stuff like plasma weapons etc
    Or as an anti infatry or anti-building tank

    All Around
    Not sure how this could be programmed in

    Then, you could select a catagory from the list, like speed, and you would given the best weapon/armour/engine available. Maybe your team hasn't researched Physics yet, so you get defaulted to the fastest engine after Fusion, lightest armour and lightest weapons that you have researched.

    I think this would help beginners out tremendously, and of course you could still change around equipment afterwards if you for some reason don't think Fusion is worth it...

    Is this possible with just scripts?
     
    Last edited: Aug 23, 2007
  9. dizzyone

    dizzyone I've been drinking, heavily

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    This is a good idea picard, I'll see if I can make some different loadouts to start with and get them to be included with the next rc (or the one after that).
     
  10. arklansman

    arklansman Member

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    I wish unavailible loadouts would be grayed out in the dropdown menu.
     
  11. Niarbeht

    Niarbeht Member

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    Ooooo
    I should write up an external program that can modify your loadouts for you.

    Oooo!1111

    >:-D

    Or I'll get bored.
     
  12. Caelo

    Caelo Member

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    ... That was what I had in mind! Unfortunately I don't have time to do it though :/
     
  13. Private Sandbag

    Private Sandbag Member

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    I also really want the armour and engine reset to basic on each map load, as when moving from commander to commander map as usual, you always always every map have to reset it at the start of the game :pathetic:
     
  14. picard131

    picard131 Member

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    Woot, thanks dizzy
     
  15. knighttemplar

    knighttemplar Member

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    I still really like my idea, am I alone?
     
  16. picard131

    picard131 Member

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    Yes, because I don't understand it.
     
  17. Broccoli

    Broccoli Member

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    I get what you're saying, but I don't think it's possible without coding. Basically, if a player selects speed as their loadout, they get the fastest engine that their team currently has researched, at the expense of firepower/armor. This would require the configurations to be dynamic, which I don't think you can do at the moment.

    The next best thing would be to give stats in the item descriptions, like star ratings for several factors. Engines in particular (speed/horsepower/cooling/stall resistance). The current descriptions are nice to read, but for new players it's hard to sift out the important info. I'm sure if we did this people could make more informed choices (I actually planned on doing something like this on the wiki anyway, but we all know how many people actually read that thing...).
     
  18. Private Sandbag

    Private Sandbag Member

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    star ratings are a genius idea. I really can't decifer the numerical stuff... I only know how good things are through experience.
     
  19. MOOtant

    MOOtant Member

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    You could use script parser from my damage calculator (written in C#).
     
  20. Bodrick

    Bodrick Ye Olde Supermod

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    Star idea ftw.
     

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