Mini-stat tracking server list thing

Discussion in 'Feedback' started by Sheepe, Jun 29, 2006.

  1. Sheepe

    Sheepe Member

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    Yeah, I suck at titles.
    Anyways, I was thinking that, for those of us who crash often or have a piss poor wifi connection, a list could be implemented server side that kept track of stats for 30 minutes for each Steam ID for each map (it'd reset after a map change). This way it wouldn't be so damn frustrating when my internet drops out after I get 40 or so points and then have to work my way back up...

    -Sheepe
     
  2. blizzerd

    blizzerd Member

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    yup, woud pwn

    maybe record as long as the game lasts?
     
  3. MrBojangl3s

    MrBojangl3s Member

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    The question is, how would the server handle that data? Would if it have to compare steam IDs every time a player joined with the list of players, look at their stats, correct them, and then also the server would have to save every kill and promotion given out. I don't know much about all that works, so it could either be nothing or add a noticable amount of lag..
     
  4. blizzerd

    blizzerd Member

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    prolly just keep a txt file from evryone in the server, and loads it up from the moment you are joining
     
  5. MrBojangl3s

    MrBojangl3s Member

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    Yes, but don't you think writing, storing, loading up, and checking against 10-15 text files might make things a bit slower? It's not that it's just checking a text file, but that it has to communicate that to the client's computer, and back, so that the client recieves the data and his skills are updated client-side.
     
  6. mr_quackums

    mr_quackums Member

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    only skill points need to be saved. mabey even just rank, rounds down to nearest 10 if it would speed things up.
     

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