Melee damage on BE smgs are wrong

Discussion in 'Closed bugs' started by Lazybum, Aug 13, 2014.

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  1. Lazybum

    Lazybum :D Staff Member Moderator

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    http://forums.empiresmod.com/showpost.php?p=468871&postcount=1
    Ok so trickster goofed and that is a bug of sorts. BE smgs should be doing 70, just like nf.

    Straight form the current scripts for BE smg1 and smg 2.
    Code:
    "MeleeDamage"			"40"	// damage per melee hit
     
  2. 101010

    101010 Member

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    I though they was both supposed to be 40 to fix melee upgrade 1 hitting even with health upgrade?
     
  3. Lazybum

    Lazybum :D Staff Member Moderator

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    I don't think so, sidearms are 40 melee damage and you can still 1 hit people with melee upgrade. I don't think melee upgrade multiplies the damage by 3 or whatever, it just does a flat amount set in the code somewhere. I can't find anything in the scripts really relating to melee upgrade.
     
  4. Trickster

    Trickster Retired Developer

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    Good catch. Fixed and committed to SVN. I also put that compo research time change in with it. Thanks Lazybum.
     
  5. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    Melee upgrade multiplies damage by four.
     
  6. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Change multiplier to three?
     
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