Medic specs

Discussion in 'Rejected' started by Falchion, Jul 20, 2009.

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  1. Falchion

    Falchion Member

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    A strictly supportive class.

    BE
    Weapons
    Tranquilizer gun: A one round per clip weapon, shoots a huge syringe bolt (like crossbow in HL2) that cripples the enemies health and movement speed temporarily.

    Combat shield: Wide enough for friends to take cover behind, medic cannot shoot while holding this weapon. Gives him and nearby allies damage reduction, NOT actual cover like walls.

    Secondary weapons

    Tazer: Stuns an enemy for several seconds, so long as trigger is held down. Medic cannot move while holding down trigger, or cord will break.

    Equipment:

    Syringe gun: Gives a temporary health regeneration to a soldier at a close range distance. (No HMG and Engy camping)

    Life support suit: Gives Medic a tiny damage reduction and a good health regeneration rate.

    NF

    Weapons

    Dart gun: A poisonous dart that deals damage over time and affects accuracy rating of affected unit.

    EMP Grenade Launcher: Cripples BE infantry by disabling HUD and commander info. Can overheat vehicles.

    Secondary Weapons:

    Cant think of one atm.

    Equipment:

    Health packs: Limited health drops that last several seconds, restore a good amount of HP

    Thermal goggles: Allows for easier spotting of infantry, can give points for spotting

    Skills

    Mobile Triage: All units within the vehicle that the medic is driving get the same benefits as an APC without the ammo.

    Adrenaline Shot: Gives an adrenaline dose within the shots the Medic is using, giving affected allies increased movement speed.

    Revive: Medic has a specific syringe that allows for reviving allies, can only be used at short range due to needed accuracy to inject in heart.

    Healing Upgrade: Gives medic a boost to his syringes

    Health box drop: Allows Medic to drop a stunted health box, giving a lower amount than armory health, and for a shorter duration than ammo box.
     
    Last edited: Jul 20, 2009
  2. -=SIP=-

    -=SIP=- Member

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    Empires is not TF2.
    At most of the maps the main battle is tanks vs. tanks. So I don't think that we need another infantry class.
     
  3. Mr.Bungles

    Mr.Bungles Member

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    Not only do we have a class that can do this already, BUT you made BE more overpowered than NF. Combat shield vs EMP grenade launcher and thermal goggles. I dont like this suggestion at all.
     
  4. arklansman

    arklansman Member

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