Map Spotlight: emp_money

Discussion in 'Mapping' started by Trickster, Jun 8, 2009.

  1. Trickster

    Trickster Retired Developer

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    Short of a giant floating wall, I can't really do that. In fact, so far, it's actually easier to because of the larger middle. But the arty can get buttraped from both roofs. There isn't really a way to prevent it, and the best way I could think of was simply make them have to do it from really vulnerable positions.
     
  2. PreDominance

    PreDominance Member

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    An ER arty that moves forward to propel its shots can hit NF base from BE base on Dustorm.
     
  3. Empty

    Empty Member

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    Empires vehicles are stupid.

    They can't do jumps.
    Ever.
     
  4. Trickster

    Trickster Retired Developer

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    [​IMG]
    [​IMG]

    Ok, so I widened up the middle and extended one of the roofs (Once I've finished with it I'll copy paste it round all 4). Blight then knocked up a Prefab Bunker which Omneh edited, I've editited it a little further to make it smaller so there's more room, which isn't in those screenshots. Omneh did some texture work then and spammed some boats in the water below, as well as adding a 3D skybox. So between us 3, it's starting look pretty good.
     
  5. Empty

    Empty Member

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    Kill that fucking smoke.
     
  6. Mageknight

    Mageknight Member

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    I like it. I think this could be neat.
     
  7. PreDominance

    PreDominance Member

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    <3 the FX.

    Nice work!
     
  8. Omneh

    Omneh Member

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    Ignore the shitty 3dskybox, I knocked that up in the space of around three minutes and I didn't have time to make it look decent. I also forgot to enable fog.

    Basically, it was an attempt to give money some context as some big canal or something.

    TRICKSTER DON'T FUCKING SQUASH COMPLEX BRUSHWORK
     
  9. blizzerd

    blizzerd Member

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    nice idea, but no serious transport boat could pass under the small bridges, what about making the entire middle suspended? so a "real" cargo ship could use the canal to cross over or go to the harbor or something :3
     
  10. Trickster

    Trickster Retired Developer

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    I only squashed it so that you would get angry and fix it.
     
  11. Omneh

    Omneh Member

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    IF YOU THINK I'M GOING TO REALIGN EVERY SINGLE FUCKING VERTICE WITH THE GRID YOU CAN STUFF YOUR HEAD UP YOUR ASS

    Also, thats a rather good idea blizzerd.

    EDIT: FURTHER UP YOUR ASS
     
  12. blizzerd

    blizzerd Member

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    if i think what happened happened and you just "scaled" the dimentions of a building then its better to just remake it then to realign every line back on the grid


    believe me, you can make 10 new bunkers before you can guarantee that every line is where it is supposed to be

    if i work together with others and i need to rescale architecture of others i don't want to perfect myself i put a skip brush around it in the size of my desire of what the bunker should be and give it a name "bunker" for example then i give the map file back to who made it first
     
  13. Sandbag

    Sandbag Member

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    Good work so far trickster. I especially like the bunker in the middle. don't put a refinary in the middle, it'll create too much pressure on a currently noob friendly map to control territory.
     
  14. Blight

    Blight Member

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    I made that bloody bunker, pfff Tricksters taking all the credit

    Also, its a bad idea to squish brushwork because vertices won't align to the grid anymore. Hammer has to use floating points to determine the location of the vertices. And because floating point and binary dont really go together you end up with tiny errors like 1/100 unit gaps.
     
    Last edited: Jun 12, 2009
  15. Trickster

    Trickster Retired Developer

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    Also, that is the full size one in the pic Blight, NOW do you see why it's too big for tank combat? DO YOU BLIGHT D:

    And yes I know it fucks shit up, hence when I did it, a small part of Omneh died, and thus he fixed it. It worked.
     
  16. LordDz

    LordDz Capitan Rainbow Flowers

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    Nice boat.
     
  17. Kittamaru

    Kittamaru Member

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    Please, PLEASE tell me there is a new release that is arty-proof?
     
  18. Dubee

    Dubee Grapehead

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    cut tickets down to about a 100
     
  19. Trickster

    Trickster Retired Developer

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    @ Kittamaru:

    It isn't, but due to roof access, it "should" make arty far more vulnerable, due to RPGs from above, so I hope this will curve the arty spam a bit. The refs have all been moved around and split up, so you can't hit them all in 1 go.

    @ Dubee

    I don't want it to be a ticketwar before it starts. If anything, depending how easy it stalemates, I may increase them.
     
  20. o_O

    o_O Member

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    100 tickets (per team) means on a 64 player server each player gets to respawn 3 times. Even on VIPER with 40 people thats 5 spawns per person. It would be like a district revive war but worse. No comm map should ever have less then 200 tickets unless its designed to suck.
     

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