Map Spotlight: emp_crossroads

Discussion in 'Mapping' started by Cyber-Kun, May 24, 2009.

  1. blizzerd

    blizzerd Member

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    try trenches

    infantry walks safe and comm can see it
     
  2. Empty

    Empty Member

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    Trenches are ugly and open to grenades and tank fire, hard to put in with displacements and easy to spam with mines and fuck stuff up.

    And commanders never have trouble selecting infantry inside the buildings and giving targets.

    They don't have to be huge tunnels, the hill is tiny so I can't see it being a huge problem.
     
  3. blizzerd

    blizzerd Member

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    depends on how you make em
    depends on how you make displacements
    this is true, if you know where the enemy is gonna walk you can litter it with mines and block his passage but same goes for tunnels
    [/QUOTE]
    And commanders never have trouble selecting infantry inside the buildings and giving targets.

    They don't have to be huge tunnels, the hill is tiny so I can't see it being a huge problem.[/QUOTE]

    i suggest a hybrid of trenches and tunnels, trenches with a hard see trough cover or tunnels with metal fence in the roof that allows you to see stuff happening inside
     

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