Map Spotlight: emp_arid

Discussion in 'Mapping' started by Silk, Jun 4, 2009.

  1. Silk

    Silk Mapper

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    Changed
     
  2. Silk

    Silk Mapper

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    Wanted to fix a few more bugs and graphical glitches.

    Changelist so far:

    Gameplay

    - Ammo in middle as well (controlled by flag) - DONE
    - Make northeast canyon bigger for basebuilding - DONE
    - No more income from flags - DONE
    - Double income from corner refineries - DONE
    - 4 climbable ropes in canyon - DONE
    - Expand south bunker area - DONE
    - 2 capturable spawns (1/team) - DONE

    Graphics
    - New rock texture - DONE
    - 3 New ground textures - DONE
    - Make 3d skybox align more properly again - DONE
    - More improvements to displacements - DONE
    - Improvements to texture blending - DONE
    - Texture improvements to buildings - DONE
    - Improvements to the SW canyon - DONE
    - Improvements to the light and shadows - DONE

    Misc
    - Fixed some new and old bugs - DONE
    - New minimap - DONE
    - Compile with final HDR - TO DO
    - Build cubemaps - TO DO
    - Test everything - TO DO
    - Release
     
  3. [lodw]keef

    [lodw]keef Hobbit

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    do we get screens? :)
     
    Last edited: Dec 16, 2009
  4. Metal Smith

    Metal Smith Member

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    probably not.
     
  5. Silk

    Silk Mapper

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    It was compiled yesterday, but the mapsize went over 60MB and in the past you couldn't build cubemaps for a map bigger than 60. I tried it anyway just an hour ago and it LOOKS as if it is now possible.

    If so i can post some screens today.
    Don't worry, it's still an empty, open, dry map :p
    Even more dry.

    I'm actually only waiting for Keef to come online so i can ask him for his method, and the material, to draw the green squared map edge.
     
    Last edited: Dec 16, 2009
  6. [lodw]keef

    [lodw]keef Hobbit

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    im here jones!

    EDIT: just checked, you been offline for 2 min now, lol
     
  7. Silk

    Silk Mapper

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    Here's some screenshots from today's test.
    I'm expecting it to be finished tomorrow.

    Lot's of buildspace in the NE canyon now (room for every building twice):
    [​IMG]

    Climable ropes, two in each side, about halfway between the canyon ramps and the middle bridge):
    [​IMG]

    NF's capturable spawn area with the improved SW canyon in the background:
    [​IMG]

    Starting position at mapspawn:
    [​IMG]

    Viewsight from withing one of the 7 bunkers:
    [​IMG]
     
  8. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    drool
    <filler>
     
  9. DrummerX

    DrummerX Empires Tyrant

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    <morefiller>
     

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