Wanted to fix a few more bugs and graphical glitches. Changelist so far: Gameplay - Ammo in middle as well (controlled by flag) - DONE - Make northeast canyon bigger for basebuilding - DONE - No more income from flags - DONE - Double income from corner refineries - DONE - 4 climbable ropes in canyon - DONE - Expand south bunker area - DONE - 2 capturable spawns (1/team) - DONE Graphics - New rock texture - DONE - 3 New ground textures - DONE - Make 3d skybox align more properly again - DONE - More improvements to displacements - DONE - Improvements to texture blending - DONE - Texture improvements to buildings - DONE - Improvements to the SW canyon - DONE - Improvements to the light and shadows - DONE Misc - Fixed some new and old bugs - DONE - New minimap - DONE - Compile with final HDR - TO DO - Build cubemaps - TO DO - Test everything - TO DO - Release
It was compiled yesterday, but the mapsize went over 60MB and in the past you couldn't build cubemaps for a map bigger than 60. I tried it anyway just an hour ago and it LOOKS as if it is now possible. If so i can post some screens today. Don't worry, it's still an empty, open, dry map :p Even more dry. I'm actually only waiting for Keef to come online so i can ask him for his method, and the material, to draw the green squared map edge.
Here's some screenshots from today's test. I'm expecting it to be finished tomorrow. Lot's of buildspace in the NE canyon now (room for every building twice): Climable ropes, two in each side, about halfway between the canyon ramps and the middle bridge): NF's capturable spawn area with the improved SW canyon in the background: Starting position at mapspawn: Viewsight from withing one of the 7 bunkers: