map in the works, looking for suggestions

Discussion in 'Mapping' started by V3N0M, Jun 21, 2009.

  1. [D3]Leroy Jenkins

    [D3]Leroy Jenkins Member

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    looks good But a couple things
    Make north west larger it looks very unimportant right now barely enough space for 2 refs.

    So make the peninsulas smaller.

    I would have the starting points in south west and northwest and have those points closest to the edge of the map maybe even separate islands connected by bridges to the peninsulas. This would offer a choke point for both offense and defense and it would not unbalance game play since its just as bad for defending as it is for attacking get a couple artys and it goes down. This would pervent the com rushing everyones talking about.

    Also you could have a small island in the middle where the 2 bridges are with the bridges connecting to that island with a x3 ref there it would be small but big enough for a barracks and enough that vehicles could cross with a barracks there. It would be interesting to see how teams handle that would they build the barracks and risk having thousands of tickets eaten there or would they play it safe and let enemies take it.

    Overall some work is needed to make game-play a bit more interesting.
     

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