I'm trying to make the command vehicle a spawn point, similar to an APC but instead of spawning in the CV, the players spawn around it. The spawn point should move with the CV if the CV moves. Any ideas on how this could be done?
Parent a Info_Player_IMP/NF on to it which is tied to a flag which is placed outside of the playable map?
tie it to the cv with a constraint i did this before and it works, make sure at no point the spawn can me moved inside a wall so preferrably make people spawn ON TOP OF the cv to prevent a very easy "get under the map/inside architecture" exploit move the flag off site or make it non-captureable if you want to prevent the spawn to be disableable
Which constraint should I be using? I tried phys_constraint, but then the CV couldn't move at all (or maybe I'm doing it wrong).
this is easy make a small brush with a nodraw texture and parent it to the CV then parent the info_player to that small brush instead of parenting it to the CV
Then you can't? Shouldn't be that hard to remember you're driving a fat brick of a CV. Besides you could quite easily make the bolted on bits big enough to see from the driver seat.
I'm aware this isn't a suggestion, but a how to thread, but I'm just gonna point at part of my signature.