It's very apparent that the only place people build any bases is around res nodes. While it does create obvious points to contest it can feel restricting in a way. After all you're more likely to keep a res node alive if people spawn around it, so trying to build in more outta the way places can make you lose the map or at least your income. So lets give commanders the ability to make their own points of conflict. Give commanders the ability to make a building that generates resource, or even the ability to plop down a res node that a ref can build on. In either case buildings should be limited to something small, just 1 or 2. Unlimited would just be a big boon to winning team, the one more likely to have the map and res to get more income, or cause way too much res to be in the game. I want this mostly to add more flavor and options for commanders after all. While buildings that generate res is kinda obvious in function, res nodes require a bit more explaining. These res nodes would be somewhat permanent I think, so it's a bit more of a gamble. This way the opposing team can claim it for themselves, which helps incentives taking over that location. I do think it might be good for it to be destroyed too though, but I think the commander needs to be the one to do it. The commander selects it and hits the recycle button or something, but only if a friendly is in the area. Functions the same for the enemy, so in a way it's like a flag cap, but you don't actually need to cap it. Control goes to the team that has last living person in the area, no one there no one can do anything about it. And of course building a ref is needed to actually get res. All that said I think there needs to be a minimum distance between res nodes or buildings, so people can't just place it in their main base. I want to say radar distance but then I realized that kinda makes most maps unable to place them, so maybe as far as a lvl 3 turret? Something significant that might require a bit of playtesting.