Make tank carcasses destructible

Discussion in 'Feedback' started by Xyaminou, May 13, 2017.

  1. Xyaminou

    Xyaminou Member

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    Make tank carcasses have no expiration but instead make it so when they take damage they lose a part of their value until they're completely destroyed.
     
  2. complete_

    complete_ lamer

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    i like it but i think riflemen and scouts would hate it
     
  3. Xyaminou

    Xyaminou Member

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    What do you mean? can you elaborate?
     
  4. complete_

    complete_ lamer

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    a vehicle could theoretically block their pathway and the damage needed to destroy a carcass would probably not suffice with a riflemen's or scout's grenade.
     
  5. Xyaminou

    Xyaminou Member

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    well yeah... I guess this is why you don't play rifle or scout alone anyhow, only in squads. It's the same as dealing with enemy walls.
     
  6. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    emp_sv_vehicle_<name>_fadeout_time 300 <- default
     
  7. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

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    That might cause serious lag... They despawn because they are still networked entities whilst "destroyed" and are still technically vehicles from a physics perspective.
     
  8. Xyaminou

    Xyaminou Member

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    Wrong, it's "emp_sv_vehicle_fadeout_time", there is no name in it. And the default time is 30.
    And I already changed it on my server.
    Experimenting with all the stuff being set to 3600.

    That is possible, yes.
     
  9. Ranger

    Ranger Member

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    I agree with this feature. Not necessarily lose resources with every health point lost. I'd prefer if it had its separate health bar. (not repairable of course). I can hear engineers screaming stop shooting at me I'm trying to reclaim resources!!!
     

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