Make mines only place if you duck.

Discussion in 'Feedback' started by Cyber-Kun, Jan 2, 2009.

  1. Cyber-Kun

    Cyber-Kun Member

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    Make mines only place if you duck, kinda obvious.

    My main problem with mines is how easy they are to rush around placing mines. Since mines are a one hit kill to infantry and deal a large amount of damage to the tanks and the like, it is sad how easy it is to place a large amount of mines.

    My suggestion is to have mines only be set into the ground if you are ducking. Don't increase how long it takes to plant mines, just make it so you can't run/jump and drop mines.

    Pro's
    Would stop infantry mine rushes.
    Would make Grenadiers weaker against infantry.

    Con's
    Would lower the ability of a Grenadier to set up a mine as field fast.
     
    Last edited: Jan 2, 2009
  2. Emp_Recruit

    Emp_Recruit Member

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    As well

    Limit should be 4 and they should do double damage. 8 mines is too many.
     
  3. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    It'd make minefields more of a defensive thing, without actually nerfing them. Sounds good.
     
  4. Omneh

    Omneh Member

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    While your at it, stop defusal giving invulnerability to tanks heavier than an LT or AFV.
     
  5. Cyber-Kun

    Cyber-Kun Member

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    That is a different suggestion, don't bring that stuff up here.

    Don't mean to sound rude about it but that suggestion gets debated a bit.
     
    Last edited: Jan 2, 2009
  6. Bishop Gantry

    Bishop Gantry Member

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    Sure but only if infantry steps on a mine they cant be revived in return
     
  7. Cyber-Kun

    Cyber-Kun Member

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    How is that balanced? Mines are already hard enough to see at times...

    Both ways mines will be overpowered for what they are supposed to do.
    Mines, infantry wise is a great counter to 3 of the Empires classes. That is too much for how easy mines are to use.
     
  8. Bishop Gantry

    Bishop Gantry Member

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    As ballanced as people purposly running over mines just to be revived, id reckon...
     
  9. mr_quackums

    mr_quackums Member

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    ^only on escort
     
  10. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    APCs too, or not?
     
  11. Cyber-Kun

    Cyber-Kun Member

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    Well, the reason people run over mines is because it isn't worth the effort to defuse the mines.
    You can place mines faster than you can defuse mines the normal way. Reviving yourself over mines is faster. That is bad.
     
  12. Maxaxle

    Maxaxle Member

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    xD But I think that the Defusal skill should work somewhat like the Scout's Sabotage skill; it should take a second or two and cannot be done in vehicles, while placing mines would be around the same deal. Also, I think that the Scout's Enhanced Senses should show mines if you look around that area for like 3 or 5 seconds as, like in KotoR 2, semi-transparent bubbles with a line going over it every so often, while other classes would have to look at the general area of the mine for more like 7 or 8 seconds.
     
  13. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    NO YOU ARE ALL WRONG!!!
    How hard is it to defuse? not hard, but most people just don't bother, why not give grens a defusal bar or make defusal a lot faster and worth more points so people stop trying to nerf mines or suicide
     
  14. Cyber-Kun

    Cyber-Kun Member

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    If you have a Engine with revive, he can remove up to thousands of mines with one other person in a second. Well the number of mines doesn't normally go that high, but the point is that all nearby mines explode when the rusher guy goes in to kill himself.

    One gren? Takes two-three seconds to defuse one mine and he can easily get shot. It is hard to defuse the normal gren way.
     
  15. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    Yes, exactly why I said we should buff defusal
     
  16. GoodGame

    GoodGame Member

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    Duck+mining is probably more realistic. But I'd want it balanced by allowing sticky-mines.
     
  17. DocRabbit

    DocRabbit Member

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    I disagree with the need to have to duck to place mines. We already have to duck to mortar, duck to diffuse. And single load RL is slow too. All the time snipers and riflemen taking pot shots at you. Don't know how many times been blown up while diffusing a mine and someone steps on one beside it.
     
  18. Riot

    Riot Member

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    a good buff for defusal would be something like a shell buff. ok,.,,sounds a little mmorpg, but it would help make defusers more practical. Whilst the gren is defusing he gets a 300% bonus to armour for that limited amount of time, he's still so out in the open a few good shots will probably take him out but at least it gives a gren a fighting chance to clear the minefield in a combat situation.

    Also, one of the main reasons a lot of newbies dont bother with the defuse skill is because they dont think it works. A status bar is definitely needed -every other class has one for their skills: engy, scout {yeh yeh rifle doesnt need one shutup}. Most people just stand there looking at it mashing the USE key wondering why its not doing anything then they run off. It would also help if there was some kind of lockon onto the mine so that you dont accidentally look awway from the mine with .2 seconds left to defuse. You can still move around but you stay locked looking at the mine.

    As for the original suggestion making mines only place when youre ducking?? If the gren is ducking then he should be able to dig his little hole, place the mine n cover it up making it nice n invisible. The reason theyre visible now to the other team is cause theyre dropped on the fly. I think they work well as they are now. Tbh tho I don't play gren enough to know all its tricks so maybe they are overpowered if used a certain way, but with 9 mine gone how can people still be shouting out for grens to be nerfed MORE!!!!!!!!!!!!!

    Edit: Perhaps people who run at mines to clear them should have a mandatory respawn timer before they can be revived. 10-15 seconds like the normal spawn timer. would cut down on revive rushes. This would fuck things up on escort though when you think about it, its hard enough to get thru minefields as it is, altho with 9 mine gone maybe it's time to start adding some advantages for the miners...
     
    Last edited: Jan 4, 2009
  19. OuNin

    OuNin Member

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    Mines should nearly kill infantry, thrust them into the air, and remove all their stamina until they get healed.
     
  20. GoodGame

    GoodGame Member

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    It's a realism arguement. If you drop an armed mine at height while planting it.....BOOM. Guess it's a fun vs. realism issue, but I don't think the extra effort is that unfun.
     

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