Armories are interesting buildings. They're cheap and don't get used enough. I think perhaps one reason they don't get used enough is because they tend to die if you put them on the frontlines where they're supposed to go. So, how about making armories tougher and harder to kill? More health, or reduce the damage they take, or whatever. Obviously, whatever option doesn't make them take longer to build (which would defeat the purpose, since they need to be able to go up reasonably quickly.) The idea is that this will hopefully encourage players to use 'offensive armories' to push forwards rather than risking 'offensive barracks'. Fighting over barracks is annoying, even if it's a core part of the game. I would much rather fight over armories. I don't know if we can get players to use them like this (obviously barracks are much more reliable), but I think it's worth trying. Some people might try to use armories as walls, but so what, they'll still go down easily if they're not defended -- they're much easier to kill than normal walls, because almost anyone can hurt them. Another, related option might be to make armories faster to build, possibly even much faster to build, so players will be more likely to build them. Maybe make it so they E-build better than other buildings?