'Scuse me for the confuddling title. I've noticed that when you're at a certain range from the Brenodi VF, it'll turn into this: Maybe a range- model bug? I checked the other buildings aswell, but they don't seem to have this. E: aww shoot, just noticed the bug report- thread
Looks like the wrong lod was used at that range, because that's the shadow lod, it's only used for casting dramatic shadow. A quick fix in the qc file and recompiling the model should fix this problem.