Discussion in 'Support' started by [lodw]keef, Dec 13, 2008.
Did you install that vs c++ 2005 sp1 redist, that was linked several times in the forum?
Confirmed in 2.21 just had it on escort, but that was when i upgraded it
edit happend when i just placed the turret too
can post screens
New post because it an other thing
i was nf com, and i got stuck in skybox somehow, and i exit the cv
my screen started shaking like a go-go dancer , i got back in my cv, and everything was ok, i exited it once more and shaking was still there. After suicide it was all ok :?
As said by me earlier in another topic...
So, um, yeah. Nobody ever helped me with that, and it's only happened during a single connection to one server.
unsure if its "bug or "feature"
when you die and try to type something in chat and you get revved the whole text you wrote disappears, quite annoying
(if it a feature then why its there? i mean who is stupid enough to type anything when rev is almost certain?)
BTW : devs , where is the res income rate gone?
yea, and sometimes u can place buildings, although the preview is red.
indeed, thats annoying. im quite sure its a bug. wth should this be a feature?
ill add it to the list.
I just though that someone could think
"you cant do shit when ur in the chat" which is annoying only if someone really doesnt know that you cant move with the chat window. but its really better the old way
EDIT: update on res income icon , i seem to have it sometimes, but most of the time its non-existant :eek:
Bug Bug Bug
i can still revive suiciders and get a point for it (or at least the text says so)
Sorry OneManArmy i just had to see if its so.
Put it in Mantis
Bug: Scouts with sniper rifle make a 2-shot burst.
Happened on emp_escort.
Hmm? It just has a cycletime (time between shots) of 0.5 seconds
I guess its not the best idea to post exploits in this thread, post them on mantis marked as private.
Also the disappearing inc res ticker is a bug, but the devs can't reproduce it, it just goes away after some time. If you can help reproduce it the ticker can be fixed.
It was quite rapid. Maybe the server just made it sound like that.
It means that you're able to fire 2 shots per second, so yes, it will probably sound a bit out of place.
-1 turrets range is wrong
-2 sometimes you cant place refs on refs spots without suiciding (happened on cyclopean) , it just ignores the res spot, like the normal buildings.
on sof u get this bug too.
thats a rare, old bug (probably a map problem). i doubt that this will ever get fixed.
Glycen, me in lt between 3rd and 4th flag (from nf side)
stopped for a while and then my lt got buried in the concrete, i got out but got killed by tigger hurt , no idea how it happened
-u can build walls inside(not only ontop) the mvalley dam , and its baaad
most of the 2.2 bugs are still there ... do devs even read this thread? i hope we get another bugfixing patch before 2.3 (which adds some new stuff?). i try to update my bug list for 2.22 in the next days.
while in comm view your engineer tool does not charge.
Buildings sometimes smoke even at full health. No idea what causes this, sorry
getting the comm vehicle stuck on an enemy wall, then having an enemy build it up still puts a wall strait through the comm vehicle, causing it to be stuck.
buildings often cannot be placed despite the outline being green. This happens sometimes due to enemy mines and what not, sometimes for no apparent reason other then it being a somewhat sketchy place to begin with.
Sometimes a big streak of green or red wall outlines will appear in the comm view, roughly the length of an NF VF from side to side. Does not neccisarrily correspond to anywhere I have attempted to place walls, often appears near or halfway through my buildings.
Edit: one more I remembered, If you try to upgrade an arty tank at a repair station, often it will display the full cost of buying that arty tank instead of the upgrade cost. I think it still deducts the proper amount of res, however if you have less resources then the build cost, you wont be able to upgrade, even though it would only cost a few res to do so. This may be an old bug, I havent tried it recently
Sorry if these are repeats.
not only it shows the normal cost, you need the whole sum(to be in the res pool) to refit it, which is incredibly annoying, it works like that only with weapons
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