Let Engineers place Refineries independently.

Discussion in 'Feedback' started by aaaaaa50, May 21, 2011.

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Should Engineers be able to place Refineries?

  1. Yes.

    39.5%
  2. Maybe.

    18.6%
  3. No.

    41.9%
  1. aaaaaa50

    aaaaaa50 Member

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    My suggestion is to let Engineers place a refinery on an empty refinery node. This means no more mikespamming an afk commander for a refinery for ten minutes just to have the enemy take the ref node back. Unlike other buildings, that can be placed anywhere and take considerable amounts of resources, refineries can only be placed in specific locations and quickly recoup their small 100 res cost.Also, to keep the "cost" relatively consistent, refs could be free to place and delay producing resources after they're built for the same time it takes a ref to produce 100 res.

    There's an old thread here that's the same suggestion, and I know the idea has been discussed in other threads.
     
    Last edited: May 21, 2011
  2. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    Suggested a similar idea three years ago.

    And, imo, the solution is to convert the resource node entity to be an engineer buildable, not have engineers place refineries. Having engineers place refineries just pushes the problem to the players rather than the commander (which is still an improvement, but not a solution).

    An example of what I mean is blizzerd's refinery 4.
     
    Last edited: May 21, 2011
  3. Trickster

    Trickster Retired Developer

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    As said in the original thread, you might as well make the refineries flags if this was done.
     
  4. ImSpartacus

    ImSpartacus nerf spec plz

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    I gave it a solid "maybe".

    I only say that because I don't think it's a good idea to let random players spent the com's money.

    Perhaps engineers could be allowed to use their wages to buy refs?

    That's a good point.

    Maybe a player-dropped ref wouldn't start with 20% health (or w/e it is); an engy would have to spend his wages and build it up from no health.

    It's a greater investment (wages) and greater danger (no starting health), but it requires no teamwork. Risk => reward.

    It could become yet another area where teamwork is more effective than solo play. That's kind of a theme in Empires, amirite?
     
    Last edited: May 21, 2011
  5. Grantrithor

    Grantrithor Member

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    no.

    <filler>
     
  6. BloodRaven

    BloodRaven Member

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    I support the idea of using your own wages to buy the reff. but only being able to place it on the actual reff points, to avoid building spamalamlam.
     
  7. Killing Machine

    Killing Machine Member

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    .......................wtf?
     
  8. Trickster

    Trickster Retired Developer

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    My issue is this. It's taking something away from the commander to do. You may claim, "all he's doing is a couple of clicks to drop it", but what else does the commander even do? He needs more to do, not less.
     
  9. dizzyone

    dizzyone I've been drinking, heavily

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    fuck it lets remove commander, Empiresmod is counterstrike for noobs with big egos anyway.
     
  10. Krazer

    Krazer Member

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    I voted yes by mistake.

    So take 1 from yes and add it to no.
     
  11. techy

    techy Member

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    It is an interesting thought.

    Maybe allow the engineers to place a makeshift temporary refinery, and allow the com to either upgrade or replace it with a permenant one.

    Have the engy one last for X number of res produced (X being a CVAR), and the com one to act as a normal ref.

    This would placate the afk com and assist in radio spam, which is what the op was worried about.
     
  12. aaaaaa50

    aaaaaa50 Member

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    It's on the same level of "Something for the Commander to do" as targets were. Absolutely essential yet completely mindless job that if neglected puts that commander's team at a serious disadvantage. Not to mention micspam. If this is the type of thing that commanders should be doing, then you might as well give the commander a button that if the commander doesn't click every five seconds, then their entire team can't respawn. Cue endless screaming.

    Also, everyone who looks at this topic and doesn't vote hates democracy. :p
     
  13. ImSpartacus

    ImSpartacus nerf spec plz

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    I agree. The lack of queueable research is another of these examples. It's just pushing buttons for the sake of pushing buttons.
     
  14. dizzyone

    dizzyone I've been drinking, heavily

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    Might as well fucking kill yourself, you're disadvantaging the human race with your existence.
     
  15. Trickster

    Trickster Retired Developer

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    Because forcing the enemy comm to stay in drive mode and not attend to his team should count for nothing due to the research all being queued, and their engineers placing their own refineries, right?
     
  16. ImSpartacus

    ImSpartacus nerf spec plz

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    No, the com should have to do more than just hit the research button and drop refs. You said it yourself, it's button pushing, but it's all the com currently has.

    I think the team should benefit from having the com constantly in com mode, but accomplishing that with lame button-pressing isn't the way to do it.

    I don't have a magic bullet solution, but instead of dogmatically denying that the problem exists, maybe the forum could brainstorm in another thread?
     
    Last edited: May 21, 2011
  17. Demented

    Demented Member

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    Com plays Tetris. Team gets 1% of the Commander's score as resources.
     
  18. ImSpartacus

    ImSpartacus nerf spec plz

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    Problem solved, let's go home.

    [​IMG]
     
  19. Devourawr

    Devourawr Member

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    Go round and build more refineries or help out your team by giving targets via "move here".
    In Savage 2 engineers can place refineries if there is no commander. Maybe that's the way to go about it.
     
    Last edited: May 22, 2011
  20. Trickster

    Trickster Retired Developer

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    I want the enemy team punished if I kill their Commander so his CV is empty, even if it's in their main.
     

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