Did valve release a new iteration of source with left 4 dead 2? If so, would it be prudent/ possible to port empires to it?
why? I like OB because of much improved mapping tools and bug fixes, but theres no reason to switch again really.
Sure we can port it, if you wait 5 more months, and get a gaming pc by then because 64 people on that engine would lag like Supreme Commander on a 2.5 GHz. Not to mention, I like empires low graphical requirement, Thats why we CAN have 64 players on low tier PC's
A newer engine version shouldn't actually raise requirements, the only Problem is that Valve dropped dx7 (and dx8?) support with their l4d engine. So even if we could port, I am not totally sure if it would be a good idea.
Dropping DX7 support isn't an issue. It's amazing how people get by on DX7 now, in this day and age. I remember using DX6 on a game in 1999.
dx 10 and 11 sound quite awesome Blizzerd, Compute shaders and tesselation alone are really awesome. Also some objectoriented shader stuff from what I've seen that it quite nice too. I didn't personally have to work with it yet tho so I'm not the best person to judge it.
That's definitely not "lately". Besides, DX9 was pretty much DX8.1, but with a fresh coat of paint. (Kind of like DX10 and DX10.1.) Nvidia said 'screw you' to dx8 and since they also had the most affordable card, so did everyone else. DX10 had geometry shaders which would have been great if anyone had any idea on how to use them. That was probably a terrible loss, but then again, we've only been getting DX9 console ports anyway. Oh, and that whole Vista fiasco. DX11 has tessellation–which is what POM wants to be when it grows up–and compute shaders–which are what CUDA wants to be when it grows up. The latter is significantly more important; it turns your DX11-capable video card into what the Cell processor wants to be when IT grows up. Problem is: A. Developers are still inherently lazy. B. Nvidia's TWIMTBP program won't release DX11 docs until GT300 is out. (After all, they'd only be teaching you how to develop games that run on AMD's 5000 series.)
l4d2 is same engine wit bit upgrades like graphics and AI. (Off Topic Hint:Valve buys mods dev team to work for them and own their games. THey also buy some games non related to half life just like *Portal* which was supposed to be an game *not for source* << Info from gamers magazine.)