L4D 2 Engine

Discussion in 'Feedback' started by bokan, Dec 14, 2009.

  1. bokan

    bokan Member

    Messages:
    59
    Likes Received:
    0
    Trophy Points:
    0
    Did valve release a new iteration of source with left 4 dead 2? If so, would it be prudent/ possible to port empires to it?
     
  2. Varbles

    Varbles Simply Maptastic. Staff Member

    Messages:
    2,093
    Likes Received:
    26
    Trophy Points:
    0
    why?
    I like OB because of much improved mapping tools and bug fixes, but theres no reason to switch again really.
     
  3. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    The engine is the same, just with a couple of tweaks. + enchanted CS AI.
     
  4. ScardyBob

    ScardyBob Member

    Messages:
    3,457
    Likes Received:
    30
    Trophy Points:
    0
    That's all I understood the L4D2 engine to be. Also, have they actually released it for modding?
     
  5. Brutos

    Brutos Administrator Staff Member Moderator

    Messages:
    3,385
    Likes Received:
    0
    Trophy Points:
    0
    Nope, not that I heard of.
     
  6. Vulkanis

    Vulkanis Banned

    Messages:
    2,490
    Likes Received:
    0
    Trophy Points:
    0
    Sure we can port it, if you wait 5 more months, and get a gaming pc by then because 64 people on that engine would lag like Supreme Commander on a 2.5 GHz. Not to mention, I like empires low graphical requirement, Thats why we CAN have 64 players on low tier PC's
     
    Last edited: Dec 16, 2009
  7. Brutos

    Brutos Administrator Staff Member Moderator

    Messages:
    3,385
    Likes Received:
    0
    Trophy Points:
    0
    A newer engine version shouldn't actually raise requirements, the only Problem is that Valve dropped dx7 (and dx8?) support with their l4d engine. So even if we could port, I am not totally sure if it would be a good idea.
     
  8. Foxy

    Foxy I lied, def a Forum Troll

    Messages:
    1,044
    Likes Received:
    0
    Trophy Points:
    0
    Forcing people to have trees?

    EXPLOIT!
     
  9. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Dropping DX7 support isn't an issue. It's amazing how people get by on DX7 now, in this day and age. I remember using DX6 on a game in 1999.
     
  10. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    the higher the dx number, the lesser it gained per number increase
     
  11. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Let's make the whole mod exclusive only to DirectX11.
     
  12. Brutos

    Brutos Administrator Staff Member Moderator

    Messages:
    3,385
    Likes Received:
    0
    Trophy Points:
    0
    dx 10 and 11 sound quite awesome Blizzerd, Compute shaders and tesselation alone are really awesome.

    Also some objectoriented shader stuff from what I've seen that it quite nice too.

    I didn't personally have to work with it yet tho so I'm not the best person to judge it.
     
  13. Deiform

    Deiform Member

    Messages:
    2,492
    Likes Received:
    10
    Trophy Points:
    0
    Isn't tesselation just glorified POM?
     
  14. Zealoth

    Zealoth Member

    Messages:
    743
    Likes Received:
    0
    Trophy Points:
    0
    Only real leap lately was from DX7 to DX9. Shaders, YAY.
    DX9 and DX10 look basically the same.
     
  15. Brutos

    Brutos Administrator Staff Member Moderator

    Messages:
    3,385
    Likes Received:
    0
    Trophy Points:
    0
    The technological changes are quite major, it doesn't matter that you don't see anything.
     
  16. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    That's definitely not "lately".
    Besides, DX9 was pretty much DX8.1, but with a fresh coat of paint. (Kind of like DX10 and DX10.1.) Nvidia said 'screw you' to dx8 and since they also had the most affordable card, so did everyone else.

    DX10 had geometry shaders which would have been great if anyone had any idea on how to use them. That was probably a terrible loss, but then again, we've only been getting DX9 console ports anyway. Oh, and that whole Vista fiasco.

    DX11 has tessellation–which is what POM wants to be when it grows up–and compute shaders–which are what CUDA wants to be when it grows up. The latter is significantly more important; it turns your DX11-capable video card into what the Cell processor wants to be when IT grows up.
    Problem is: A. Developers are still inherently lazy. B. Nvidia's TWIMTBP program won't release DX11 docs until GT300 is out. (After all, they'd only be teaching you how to develop games that run on AMD's 5000 series.)
     
  17. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    nVidia won't be releasing anything DX11 for quite some time. Then good look affording it :D
     
  18. Vulkanis

    Vulkanis Banned

    Messages:
    2,490
    Likes Received:
    0
    Trophy Points:
    0
    this is why you're branded a forum troll!
     
  19. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Post a bit more and you'll become one too.
     
  20. Icefrenzy_TKER

    Icefrenzy_TKER Member

    Messages:
    132
    Likes Received:
    0
    Trophy Points:
    0
    l4d2 is same engine wit bit upgrades like graphics and AI. (Off Topic Hint:Valve buys mods dev team to work for them and own their games. THey also buy some games non related to half life just like *Portal* which was supposed to be an game *not for source* << Info from gamers magazine.)
     

Share This Page