kill spawning

Discussion in 'Feedback' started by mcthugg, Jun 18, 2011.

  1. mcthugg

    mcthugg Banned

    Messages:
    269
    Likes Received:
    0
    Trophy Points:
    0
    I suggest that kill spawning in a Rax or even an armory should not take away tickets.
    It would help get people to multi task and maybe get more people to listen when the com says "kill spawn to main" Also of you didn't loose tickets when dieing in the RAX it would stop some of the spawn camping.
     
  2. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, ...

    say it 100 times and notice how stupid they are ;)
     
  3. Deadpool

    Deadpool SVETLANNNAAAAAA

    Messages:
    2,246
    Likes Received:
    0
    Trophy Points:
    0
    mcthugg do a search on killspawning, just so you can catch up.
     
  4. mcthugg

    mcthugg Banned

    Messages:
    269
    Likes Received:
    0
    Trophy Points:
    0
    I have and importantly I play a lot. The majority of people playing seem to complain most about tickets and spawn camping.
     
  5. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    The devs have already made their design decisions abundantly clear. Killspawning is allowed (even encouraged) in Empires.

    I'm not saying that it's a good or bad decision, but it's their decision to make.
     
  6. mcthugg

    mcthugg Banned

    Messages:
    269
    Likes Received:
    0
    Trophy Points:
    0
    Kill spawning is fine but it shouldn't subtract a ticket if done in a rax.
     
  7. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    You should be able to teleport to another spawn from the rax really, but we'd need some sort of panel for it or someshit. Another day I guess. But the suggestion isn't bad.

    Having said that, when you have no tickets left, I'm not sure if it's good that it's harder for you to move from location to location, or bad. Obviously, this would allow that.
     
  8. Krazer

    Krazer Member

    Messages:
    651
    Likes Received:
    1
    Trophy Points:
    0
    There should be a command or menu option to commit suicide, but you should have to stand still for 10 seconds without taking damage before you are suicided. Takes a ticket, and can't be rezzed while respawning. - Use if your stranded out in the middle of nowhere



    Similar mechanic if you want to travel from one barracks to another, but doesn't use a ticket, and your character doesn't die.
     
  9. Zacca

    Zacca Member

    Messages:
    35
    Likes Received:
    0
    Trophy Points:
    0

    Console> Kill?
     
  10. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    first: you missed the point
    second: we even got a keybind in controls menu for that
     
  11. Krazer

    Krazer Member

    Messages:
    651
    Likes Received:
    1
    Trophy Points:
    0
    ...:rolleyes:
     
  12. Zacca

    Zacca Member

    Messages:
    35
    Likes Received:
    0
    Trophy Points:
    0
    First: No I didn't miss the point. He said he wanted a command to suicide, take a ticket and does not allow you to be revived. That's what kill in console does.

    Second: I know there is, but that's not what he wanted. He wanted a command or a menu button, you're missing the point. Kill is a command.
     
  13. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    You can be revived when you use the kill command :>
     
  14. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    emp_force_kill
     
  15. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    That makes you revive-proof?

    I always wondered what the difference was.
     
  16. Comand'zorz' Asz

    Comand'zorz' Asz Member

    Messages:
    176
    Likes Received:
    0
    Trophy Points:
    0
    wait a sec - if emp_force_kill was the only kill...wouldn't that solve an exploit?
    Would be annoying if you need to be rev'd out of a stuck position, though...
     
  17. Krazer

    Krazer Member

    Messages:
    651
    Likes Received:
    1
    Trophy Points:
    0
    I'll spell it out for some of the "specials" in this thread.

    polish.



    :rolleyes:
     
  18. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    I think it's a bug, yesterday I did force kill and everytime after I would get normal killed I couldn't get reved.
     
  19. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Oh yeah, I forgot about that.
     
  20. communism

    communism poof

    Messages:
    4,095
    Likes Received:
    2
    Trophy Points:
    0
    emp_engi_revivable 1
     

Share This Page