I suggest that kill spawning in a Rax or even an armory should not take away tickets. It would help get people to multi task and maybe get more people to listen when the com says "kill spawn to main" Also of you didn't loose tickets when dieing in the RAX it would stop some of the spawn camping.
tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, tickets, ... say it 100 times and notice how stupid they are
I have and importantly I play a lot. The majority of people playing seem to complain most about tickets and spawn camping.
The devs have already made their design decisions abundantly clear. Killspawning is allowed (even encouraged) in Empires. I'm not saying that it's a good or bad decision, but it's their decision to make.
You should be able to teleport to another spawn from the rax really, but we'd need some sort of panel for it or someshit. Another day I guess. But the suggestion isn't bad. Having said that, when you have no tickets left, I'm not sure if it's good that it's harder for you to move from location to location, or bad. Obviously, this would allow that.
There should be a command or menu option to commit suicide, but you should have to stand still for 10 seconds without taking damage before you are suicided. Takes a ticket, and can't be rezzed while respawning. - Use if your stranded out in the middle of nowhere Similar mechanic if you want to travel from one barracks to another, but doesn't use a ticket, and your character doesn't die.
First: No I didn't miss the point. He said he wanted a command to suicide, take a ticket and does not allow you to be revived. That's what kill in console does. Second: I know there is, but that's not what he wanted. He wanted a command or a menu button, you're missing the point. Kill is a command.
wait a sec - if emp_force_kill was the only kill...wouldn't that solve an exploit? Would be annoying if you need to be rev'd out of a stuck position, though...
I think it's a bug, yesterday I did force kill and everytime after I would get normal killed I couldn't get reved.