Inherent Skills Research

Discussion in 'Feedback' started by willvette, Nov 2, 2010.

  1. willvette

    willvette Member

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    Gives everybody a skill that can't be stacked
    An extra research branch for skills, but the commander can only choose 1 out of 6 general skills (debate on witch one is not included, I vote melee). That skill then becomes inherent, meaning that the whole team has the skill but nobody can select it. Why nobody can select it, is so that nobody stacks the skill. The research does not take efect untill the solders respawn or change loadout, those that already have the skill before the research, lose it (it becomes a unlock symbol) and the skill is locked. Research is cheap but takes alot of time.

    PRO
    adds a little more strategy to the game
    might be good for a turtaling team near the end-game
    gives everybody an extra skill
    CON
    scripts and coding
    the skill chosen may not be useful to everybody
    gives skilled players (thoese who can get all 4 slots open) a 5th skill
    ALT
    have the inherent skill take the 4th slot

    PS: I know that something like this has been suggested before
    PSS: I've been getting a lot of ideas for Empires recently...
     
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    fuck ya... everyone gets hide!

    Hiding grenadiers FTW!

    <Tank driver> nice day for a drive!
    <3 Grenadiers> Tank sighted! FIRE!
    <Tank driver> WTF! Stop! Aim Where it coming from.
    <dead tank driver>
     
    Last edited: Nov 2, 2010
  3. Demented

    Demented Member

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    He said General skills. So things like Health Upgrade, Regen and Stamina Upgrade.

    Naturally, the commander who researches regen will be soundly booted.
     
  4. flasche

    flasche Member Staff Member Moderator

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    i dont like the idea of any infantry aspect linked into research unless it gets done consitent and with more considerations then "uh i got random idea lololol"
    also i dont get why, other then "random idea"? it basically adds nothing and its also predictable that teams either choose health or speed upg making it even less of you postulated "strategic decision", it just buffs certain classes more ...
     
    Last edited: Nov 2, 2010
  5. War Man

    War Man Member

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    I now know why there isn't infantry research. No good ideas on how to work it out or what to add for each class.
     
  6. Trickster

    Trickster Retired Developer

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    Problem is your team really. In a pub game, then Health upgrade is probably a good idea. But in a clan match, speed upgrade would be more appropriate. Not sure if this is good or bad.
     
  7. Ikalx

    Ikalx Member

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    Tbh, you don't need player side skills if you have infantry research. Oh I know it's only for one skill, but the point i'm making is in most games that prefer research other than player skills are (lol RTS) either/or, rather than both. Skills put the upgrade in the hands of the player, infinitely preferable imo.

    Ofc, if you can think of some other aspect that would work well as research...
     

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