It's in the testing discussion subforum. https://forums.empiresmod.com/index...me-it-is-how-to-test-empires-using-svn.18205/ Note I have no idea if it's still working. I want to say no because I think it was on epic's server which is no longer around, but I dunno, doesn't hurt to check.
meh... today i wanted to test my balancing changeings, new weapons and armor that i created over the last week - but the game doesn't load as expected from the envirement - nothing, just stock empires load :-( so what i have overseen?: Spoiler: empires_mod.bat placed in "...\Steam\SteamApps\common\Empires" Code: hl2.exe -game empires_mod -game empires -insecure Spoiler: gameinfo.txt placed in "...\Steam\SteamApps\common\Empires\empires_mod" Code: "GameInfo" { game "Empires_mod" gamelogo 1 developer "Empiresmod Foundation" developer_url "http://www.empiresmod.com" icon "resource/steam_icon" manual "https://empiresmod.com/docs/quickstart/en/quick_start.html" type multiplayer_only FileSystem { SteamAppId 17740 // GCF for TF2, required for ep2 sdk ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { // First, mount all user customizations. This will search for VPKs and subfolders // and mount them in alphabetical order. The easiest way to distribute a mod is to // pack up the custom content into a VPK. To "install" a mod, just drop it in this // folder. // // Note that this folder is scanned only when the game is booted. game+mod |gameinfo_path|custom/* game+mod+mod_write+default_write_path |gameinfo_path|. gamebin empires/bin // We search VPK files before ordinary folders, because most files will be found in // VPK and we can avoid making thousands of file system calls to attempt to open files // in folders where they don't exist. (Searching a VPK is much faster than making an operating // system call.) mod |gameinfo_path|. game |gameinfo_path|. game_lv hl2/hl2_lv.vpk game+mod hl2mp/hl2mp_english.vpk game+mod hl2mp/hl2mp_pak.vpk game+mod empires/sourcetest/sourcetest_pak_dir.vpk game |all_source_engine_paths|hl2/hl2_english.vpk game |all_source_engine_paths|hl2/hl2_pak.vpk game |all_source_engine_paths|hl2/hl2_textures.vpk game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk game |all_source_engine_paths|hl2/hl2_sound_misc.vpk game |all_source_engine_paths|hl2/hl2_misc.vpk platform |all_source_engine_paths|platform/platform_misc.vpk // Now search loose files. We'll set the directory containing the gameinfo.txt file // as the first "mod" search path (after any user customizations). This is also the one // that's used when writing to the "mod" path. mod+mod_write+default_write_path |gameinfo_path|. // Add the HL2 directory as a game search path. This is also where where writes // to the "game" path go. game+game_write |gameinfo_path|. // Where the game's binaries are // gamebin hl2/bin // Last, mount in shared HL2 loose files game |all_source_engine_paths|hl2mp game |all_source_engine_paths|hl2 platform |all_source_engine_paths|platform game |all_source_engine_paths|sourcetest } } } What i have tryed already: testing my changes at the main game - they work so thats not the issue! swapping around the parameters - if only "-game empires_mod" or "-game empires -game empires_mod" is used the hl2 engine starts and crashes after the loading screen playing around with searchpaths, even adding "mod" and a new "game" path - absolute no effect