Infiltration: Round 6 Notes: There are rule updates. These changes will be summarised in a new post. Introduction: Welcome to Infiltration. This is a game of cunning, luck, persuasion and guile. You are all stationed on a Brenodi nuclear submarine in arctic waters, running silent. Among your number are several Jekotian saboteurs, eager to destroy each and every one of you. The saboteurs are long-standing members of the camp, they could be any one of you. Over the next few nights they will attempt to murder the entire bases crew, and take the base for their own. You have to do everything in your power to stop them. The base is on a skeleton crew at this moment, with only a small contingent of military staff, and a majority of unarmed base crew. Rules At the beginning of the round, several people will be randomly selected to be the Infiltrators, of the remaining people, several will be granted special roles (see below). Each day, a vote is put together and tallied, the people with the most votes are killed (if there is a tie both people tied die, if there is a 3way tie, the vote will be extended until we have a 2 way or 1 person 'wins'), after which, the night begins. Each night, the special players will use their 'powers' (Read below). They will elect their respective targets via a PM to me each night. After 24 hours, or if all targets are put in, whichever comes first, the next day dawns, and a summary of the nights events will be posted. In this summary, clues will be left. Please be explicit when you send me a target PM. Most of all, my word is law, what I say goes. You may argue it with me in PMs, but what I decide is final. Clues Clues hint towards a player being a certain class, anything may be a clue, and a clue may relate to anything. Clues may relate to Avatar, Screenname, Personality, Notoriety, Famous 'deeds', past threads, Ideals, Join dates, and many other things not listed here. Some clues will be very cryptic. Others will be blatant. Clues may be found in Story Segments, story segments are written by me (not you guys), and are the only places clues may be found. Some story segments may not have clues. When a person dies in a story segment, their name will be Highlighted like that, denoting their class and that they are permanently and irrevocably DEAD. Roleplaying is not necessary or even asked of you. If you wanna do it go ahead. Day has been extended to 48 hours minimum unless all people vote, if you don't make a useful post in that time you will be kicked. (I want USEFUL POSTS, not stuff like 'lol posting to avoid kick', if you don't add to the game you'll be booted. Pay attention to who dies, if X accused Y then X died, Y is possibly an infiltrator.) At the end of the game, I will have a rundown of all clues, who they related to etc. You may: -Discuss anything to do with the game outside of the thread. -Reveal your own role. -Fake reveal your own role. -Interpret and discuss Clues in this thread, IRC or private chat. -Vote in this thread during the 'day'. You may not: -Reveal fellow Infiltrators if you are one, in this thread or outside of it. If you break this rule you will be Permanently and irrevocably removed from the current round, and any after it. -Talk about what you know if you are dead. This rule will get you banned from the next round, but you may participate the round after that. Do not post if you are dead unless you have a very good reason. The dead CANNOT help the living by interpreting clues or anything else. They are SPECTATORS. I mean this rule! Several people have broken this, keep it up and you will be banned from the next round. -Quote your role PM. Or any similar evidence of your role. The only time your role should be known for sure is upon your death or at the end of the round. These guidelines may be updated without notice. If an issue crops up for the first time I will be lenient in punishment, but afterwards standard punishments apply. If I fuck up in some way (blatant clues that aren't fair or something else) do not discuss it in the thread, PM me with your complaints. I'm not perfect, and I will make mistakes. If this is the case I am sorry. Targets: You have 24 hours to get your targets in once night falls, if you don't get them in, get the fuck over it. Always PM your targets to me, don't send them to the Co-GM, the Co-GMs will usually be in different time zones to me, so we cannot always share any target updates. Do not send me targets through chat, there are security reasons for this, my terrible memory and the fact that unlike a PM, I CAN LOSE A CHAT LOG. Questions: You may ask me or the Co-GM questions about rules and such, question sessions are confidential, try to reach us on steam rather than IRC. If the Co-GM is unsure or cannot answer, and I'm not available, use PMs. Nothing happens ingame unless I'm here, so you're more or less guaranteed to get the message to me before time runs out. Don't ask questions about clues, we can't answer them. Don't overinterpret what we say. When you ask a question and we reply: "I can't answer that" we mean, we can't answer that, not "He's an infiltrator but I'm not telling". Day/Night Cycle: After this point, Day/Night cuts off 24 hours after it begins. If you don't get your votes in, tough. If you don't get your targets in, tough. If I'm unavailable to call the 24 hours, a Co-GM can. They won't put in story/deaths, it's simply a notification that targets/votes are closed. This notification doesn't start the next day/night however, to give you all 24 hours to make decisions. Idlekicking: After this point, you will be idle kicked if you make no contribution in a night/day cycle, this is 48 hours, plenty of time. Contributing can be voting, interpreting clues, or talking to the GMs. Idlekicking will become a lot more serious, and there will be no more leeway given. Or will it? Abstaining: Abstains are discarded and do not count. Trolling: Stop trolling your teammates. You fucktards. Order of hits/actions etc: As of now, every target given to me will take effect in a night unless stopped by an ability (medic save, saboteur) If a rifleman targets an infiltrator, and the infiltrator targets the rifleman, both die. If an infiltrator kills a base crew, and the infiltrator is killed by a rifleman, the infiltrator kill still goes through.