Infiltration: Round 2 RE READ THE RULES SOME THINGS HAVE CHANGED Notes: This round there are less roles total, no commander and the base crew will be the majority. There will be no riflemen so you guys have to VOTE or you will LOSE! Introduction: Welcome to Infiltration. This is a game of cunning, luck, persuasion and guile. You are all stationed on a Brenodi supply camp near the battlefield known only as 'Canyon'. Among your number are several Jekotian saboteurs, eager to destroy each and every one of you. The saboteurs are long-standing members of the camp, they could be any one of you. Over the next few nights they will attempt to murder the entire bases crew, and take the base for their own. You have to do everything in your power to stop them. The base is on a skeleton crew at this moment, with only a small contingent of military staff, and a majority of unarmed base crew. Rules At the beginning of the round, several people will be randomly selected to be the Infiltrators, of the remaining people, several will be granted special roles (see below). Each day, a vote is put together and tallied, the people with the most votes are killed (if there is a tie both people tied die), after which, the night begins. Each night, the special players will use their 'powers' (Read below). They will elect their respective targets via a PM to me each night. After 24 hours, or if all targets are put in, whichever comes first, the next day dawns, and a summary of the nights events will be posted. In this summary, clues will be left. Please be explicit when you send me a target PM. Most of all, my word is law, what I say goes. You may argue it with me in PMs, but what I decide is final. Clues Clues hint towards a player being a certain class, anything may be a clue, and a clue may relate to anything. Clues may relate to Avatar, Screenname, Personality, Notoriety, Famous 'deeds', past threads, Ideals, Join dates, and many other things not listed here. Some clues will be very cryptic. Others will be blatant. Clues may be found in Story Segments, story segments are written by me (not you guys), and are the only places clues may be found. Some story segments may not have clues. When a person dies in a story segment, their name will be Highlighted like that, denoting their class and that they are permanently and irrevocably DEAD. Roleplaying is not necessary or even asked of you. If you wanna do it go ahead. Day has been extended to 48 hours minimum unless all people vote, if you don't make a useful post in that time you will be kicked. (I want USEFUL POSTS, not stuff like 'lol posting to avoid kick', if you don't add to the game you'll be booted. Pay attention to who dies, if X accused Y then X died, Y is possibly an infiltrator.) At the end of the game, I will have a rundown of all clues, who they related to etc. You may: -Discuss anything to do with the game outside of the thread. -Reveal your own role. -Fake reveal your own role. -Interpret and discuss Clues in this thread IRC or private chat. -Vote in this thread during the 'day'. You may not: -Reveal fellow Infiltrators if you are one, in this thread or outside of it. If you break this rule you will be Permanently and irrevocably removed from the current round, and any after it. -Talk about what you know if you are dead. This rule will get you banned from the next round, but you may participate the round after that. Do not post if you are dead unless you have a very good reason. The dead CANNOT help the living by interpreting clues or anything else. They are SPECTATORS. -Quote your role PM. Or any similar evidence of your role. The only time your role should be known for sure is upon your death or at the end of the round. These guidelines may be updated without notice. If an issue crops up for the first time I will be lenient in punishment, but afterwards standard punishments apply. If I fuck up in some way (blatant clues that aren't fair or something else) do not discuss it in the thread, PM me with your complaints. I'm not perfect, and I will make mistakes. If this is the case I am sorry. Roles: I will PM you with your role when you get it. If you get no PM, assume you are a crew member. Do not post with questions like 'When do we get PMs', they are handed out as soon as the first round of voting occurs. Infiltrator Chosen at random at the beginning of the round. Each night they may attempt a murder. The Infiltrators know of their comrades, and as a group they may commit a number of murders equal to their own number less one. E.G. There are 4 infiltrators, less one is 3 potential kills. The rule doesn't apply to the last infiltrator. Medic Chosen at random at the beginning of the round. Can elect one player per night to 'Revive'. If that player is murdered during the night, the Medic will revive them. Medics cannot protect themselves. If there are 2 hits on a player, a medic cannot save them. The medic saves people before any hits on him occur. Rifleman The rifleman takes justice into his own hands each night. He may elect to kill any player he chooses each night. His murders are subject to the same counters as Infiltrators (engineers). The Rifleman's attacks occur before infiltrators. Scout The scout may spy on a player each night. He chooses a target each night and will get a piece of information that the GM (Me) chooses. This may be simply another clue, or it may be the persons class. Scouts may be given extra clues via PM without asking on certain occasions, but this is not guaranteed. The scout gets information before murders take place. Base Crew The base's crew are simply personnel in charge of maintaining operations. They have no specific powers, but their firing squad vote is worth the same as anyone elses. Base Crew are not the most powerful people in the game, but a smart Crewman who figures out the clues can be more dangerous than the Rifleman. Rick Role You know the rules, and so do I. Players: 0. Me 1. Varbles 2. Blizzerd 3. Grantrithor Kicked for AFK 4. complete_ 5. Sandbag 6. Rolsen 7. Cpatton 8. Mcgyver 9. Ikalx 10. Communism - Kicked for Idling 11. Scardybob 12. Nattaboy 13. Brutos 14. Cloud 15. Foxy 16. Kane (NotDev) 17. Deadpool 18. Shadow187 Predominance 19. aaaaaa50 20. Mageknight This round we will have. 4 Infiltrators 2 Scouts 2 Medics You can no longer join.