I was woundering something. On some maps when the amount of rez you get in just enough to go by witch is normaly fine, how does that map handle 16-32 people? A lot of problems in bigger games is running out of rez points and that gets bad, fast. I was just woundering, can you make it if a sever gets like 16 people instead of X amount of rez points per 1 second and become X amount of rez points per .75 seconds. That would help a lot for big games.
There is a multiplyer for the rez you get per second depending on how many people are in one team. I think, this is a per map setting, so if you have problems with few rez, contact the mapper and tell him.
There is a var which ups the res per second per number of people per team. If that makes sense. I think the default is 11, so once 22 people are in game refs give 1 more res each. This could be lowered to 1, so that you get more res for every person on your team.