If you are capturing a flag and an enemy run into the capture zone, the progress bar disappears and says "Blocked...". Once the enemy is removed, the timer starts back up from 0. If you are capturing a flag and walk outside the capture zone, the timer doesn't reset. Once you walk back in, it'll continue from the point it stopped at. If you are capturing a flag, walk outside the capture zone, and an enemy comes inside the capture zone, the timer doesn't get reset for said enemy and goes on from the point you left it at. I'm not sure if this is a bug or not, but it sure throws off the balance on some maps *cough* nuclear *cough* and is really hard for people to figure out. Can this be standardised?