Can we include all the decent custom maps in the installers so newbs don't quit during the download? In order for this to be possible, the "good enough to be stock" complex has to go; that being said, most of the custom maps that people like are as good as some of the stock maps...
The "deserve" part just needs to go Empty. Who cares if they "deserve" it or not? As long as they aren't total junk, put them in so servers can start running them on their rotation.
Okay that's fair enough, but really, they're played so often that people will have them downloaded anyway. It's all the shitty maps that take 20 minutes to download and aren't even that fun that are scaring people away, can we remove these really crappy maps from rotation.
You'd be surprised how many times I look at the scoreboard and half the server is still downloading. It doesn't take much to put the maps in, and doing so would resolve an irritating problem we've had for years. I'll have to take a look.
Lawliet and I made a new map pack but I forgot to release. I should probably update it and release. Also, no. Installer is bigger than every other source game as it is. When we have steam content delivery, then yes, we can start thinking about adding many more maps, but until then, it's simply not an option when we use an installer.
You realize how small maps compress with bz2 compression? It's a few megabytes even for maps like midbridge. Most people have high speed internet these days, a megabyte or two just doesn't matter.
RAWRAWRRAWRAWR 7-ZIP!!! All reuploaded to filefront and rezipped to save space. I'll add more maps later and an AIO(All-In-One) Pack Dropbox Shareable Link(Includes all maps individually) Filefront Shareable Link AIO Map Pack cw_gorge_ob1 emp_alpinerush_b3 emp_atoll_b2 emp_azuretowers_b1 emp_blast_ob1 emp_castle_ob2 emp_cdr_canyon_ob2 emp_district402_alt4 emp_dune_ob1 emp_eastborough_b1 emp_empirescup_b2 emp_encore_ob2 emp_escort_226_b1 emp_escort_alt5 emp_escort_nf2_2 emp_fastestmap_ob1 emp_fogtown_beta5 emp_frost_rc3 emp_frozensummit_b2 emp_glacial_b2 emp_insurrection_rc3 emp_landing_alpha1 emp_lastcity_ob1 emp_manticore_b3 emp_mearth_a1 emp_megahill_jam_b7 emp_mesa_b4 emp_midbridge_rc2 emp_moors_b1 emp_octagons_b1 emp_palmbay_b2 emp_plunge_ob2 emp_raiders_b1 emp_railroad_ob1 emp_rainbowroad_b3 emp_shanty_rc2 emp_silo_rc3 emp_snowbound_1_2 emp_snowstorm_rc2 emp_territory_ob1 emp_thetrenches_b3 emp_tms_b1 emp_tropicvendetta_rc1 emp_valley emp_valley_ob1 emp_ward_rc2 'nuff said
castle had a problem with a texture missing because a letter in the filepath was capitalized in the res file.
A few MB is a fair amount recon. What you're trying to optimize for is a one time scenario per map for everyone. If the server is configured right, they have a proper FTP download location; if they DON'T have that, hell - I'll even provide them with one off my own personal hosting. They download the map once and it's done. Work shouldn't be done to optimize for the one time or rare scenarios. I'm with Trickster there. Also, [sarcasm with a tinge of dislike] Midbridge, last I played, was a mess[/sarcasm with a tinge of dislike] Again: if there are servers out there that have no proper download set up (forget the name of the setting) and are having people DL from the server itself, I'd be happy to lend them my own hosting to download. Valve implemented that functionality for just this reason.
Empires cup is fun after a few rounds of canyon, dust storm, cyclopean etc... just it needs to be fixed.
And out of those maps the ones that are worth including are? Manticore and Dune and tropic? At least half of those maps should die and never return.
Yes, include them!! i am fucking tired of having to wait for map downloads in my stupid slow internet conection.