So, what is this thread? I'm going to post updates on my progress in conquering a piece of the galaxy in Starsector in screenshot updates. I'll probably record some short videos too or I would if recording a Java game wasn't impossible without enormous amounts of RAM. You can come along for the ride just to watch and vote on a few things, or you can participate more directly as an officer. What is Starsector? A science fiction game taking place in the secluded colonies of a fallen empire a couple of centuries after the empire's apparent destruction. New groups trying to rise to power among the colonies fight over what they can reach. Humanity's understanding of science also fell with the empire. Many ships operate on principles their crews, captains, and technicians cannot understand. Although they often understand how to make their equipment work, they don't understand why it works. They basically have an early 21st century understanding of most of the equipment, that's how you should think about it. I'll cover these groups in more detail soon. In short: Space Mount and Blade. Even shorter explanation: How will we participate?(this will get a little complicated) Much like Mount and Blade, the player can hire named NPC's that use their character skills to improve the player's forces. I'll assign anyone that asks for an officer one (whenever we have an unoccupied officer), and I'll PM a character biography with a list of special things they can do with the character to affect the outcome of the campaign for conquest (like an infiltrator game). You also get three votes instead of one when there are votes compared to people without officers. (When voting please post your vote in the thread in character with some character fluff, and please act in accordance with your character's motivations and knowledge. Do not metagame.) How does Starsector combat and ship equipment work? (there is no TL;DRing this) Starsector combat takes place in real time tactically. The combat area's features change depending on your surroundings, e.g., initiating combat while very close to a star will generally have a large impact on how the battle plays out. The combat uses a shield and damage type system that I will explain in some rudimentary detail. There are three types of shields ships generally use, and four types of damage weapons can do. Weapon sizes on ships come in four flavors, small, medium, large, and built-in (usually the last defies any categorization). Weapons are also considered either ballistic, energy, or missile weapons, and they cannot be mounted on mounts that do no accept their weapon type. Shields absorb damage until a ship's flux bar (the ship's stamina bar, basically) is full, and at that point the ship is stunned until it vents half of that flux away. The ship moves at half its top speed when stunned, and cannot shoot or raise the shield again until half the flux is vented. Flux comes in two varieties, hard and soft. Hard flux cannot dissipate while the shield is up, soft flux can, but generally builds up faster. You can forcefully vent your flux at a faster rate than normal, but your ship is basically stunned while this happens, but it's faster (and safer) than overloading your flux bar. Damage Types: Kinetic Damage Deals 150% of listed weapon damage to shields, and only 50% of listed damage attribute to armor. Deals normal (100%) damage to hull. High-Explosive Damage Deals 50% of its damage attribute to shields, and 150% to armor. Also deals a buttload of damage to hull. Energy Damage Does normal damage to shields, armor, and hull. Most high-tech weapons do this type of damage. EMP Damage Generally, most weapons don't do EMP damage alone. EMP doesn't technically do damage, it instead disables components of ships as if it had done enough of any other damage type to accomplish that. Shield Types : (There will be many exceptions to the list here) Regular Shield Absorbs damage like you'd expect it to and does not modify the damage in any way. Something to note is that not all shields fill the same area, or even move over the same points on all ships. Some ships only have a frontal shield with a small arc and no movement ability, others will have a shield that covers the entire ship and can be shifted across the ship as it generates to cover areas as needed. Phase When activated, a ship with a phase system will phase through all objects (even other phased ships). The ship also moves at something like four times normal speed in phase space (represented as time slowdown if you pilot one). Phase ships often fly through a target and start shooting it in the ass when they leave phase space because the target ships simply cannot react to the phaser fast enough. No Shield Some special ships don't use a shield or phase system at all, but most ships without a shield or phase system aren't very good in my opinion. Ship Types: (and what they mean) There are five types of ships in the game, fighter (cannot be manually controlled or modified), frigate, destroyer, cruiser, and capital ship. Basically, ship types determine how different modifications to a ship scale their stats. Otherwise the classification doesn't do much else, e.g., Lightweight plating on a Stheno-class Cruiser only gives a speed boost of 15 su/s (space units a second) and an acceleration bonus of 25%, but on a Lasher-class Frigate it gives a speed boost of 25 su/s with an acceleration bonus of 17%. End of Combat Mechanics Explanations Will the number of mods combined with the constant updates to the game disrupt the playthrough? Unfortunately yes, I'll do my best to reboot the series whenever that happens. A very helpful mod can solve problems like that semi-easily by letting me hack in resources and markets back to states they were at when we got update fucked. I'll probably wipe the legacy updates list if I do a complete reboot to keep things simple. Update List (use this because I spend time making it for your convenience): Faction Rundown 1 Faction Rundown 2 Faction Rundown Final Update 0, Donny Stone is a Lucky Guy. Update 1, Red Blips on the Radar. Mission 0, The Last Hurrah, part one. Mission 0, The Last Hurrah, part two. Mission 0, The Last Hurrah, part three. Mission 0, The Last Hurrah, final. Update 2, Dueling in Nebula.