Ideal time to run playtest

Discussion in 'General' started by Empty, Dec 10, 2014.

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Best time to run a test (ALL TIMES ARE GMT+0)

  1. 0:00-4:00

    0 vote(s)
    0.0%
  2. 4:00-8:00

    0 vote(s)
    0.0%
  3. 8:00-12:00

    11.1%
  4. 12:00-16:00

    11.1%
  5. 16:00-20:00

    100.0%
  6. 20:00-24:00

    77.8%
Multiple votes are allowed.
  1. Empty

    Empty Member

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    I need to organise a playtest for some new stuff I'm working on but I'm completely out of the loop for when most people are available since I live in upside down land.

    When would be an ideal time for people to test (give me your time zone) and I'll try and hook something up on a sunday night or maybe a thursday. My work is weird so I'm up at strange hours but I also work shitty hours too so we'll see. Anyway I'll add a poll too to work out the best time. Make sure you check y our time zone before you vote.
     
  2. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    8PM, GMT, Saturday or Sunday. As early as 6PM if need be. That's hands down the best time for scheduling anything.
     
  3. Lazybum

    Lazybum :D Staff Member Moderator

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    Candles is pretty much right. I know I'm available anytime past 5pm gmt, but most people don't have such a lenient schedule.
     
  4. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Muh student schedule is all over the place but evenings GMT are usually free.
     
  5. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    GMT+1, UTC+1 18:00 - 23:00
     

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