Just a thought, was playing my map and I noticed that when a turret shoots up at someone who is on a higher ground than the turret, the turret aims for the center of the person, and is unable to hit them. Maybe if the turrets weren't 100% deadly accurate, but sprayed bullets out in more of a cone that got wider as the bullets shot farther, it would not only eliminate this problem but would also make them a little less accurately menacing. Also, another suggestion for the turrets is to make them shoot in spurts rather than simply full-blast shooting. Overheating perhaps? I also still stick by my idea that turrets should be overridable. An engineer should be able to tell a turret what to attack or even control it himself. Also, perhaps enemy engineers should have the luxury of capturing turrets rather than simply deconstructing them? Go with it.