So, we all know the story where Sierra/VU kills off Dynamix right after the release of Tribes 2, then goes and creates that crap pile called Vengeance. We also know that many of the developers at Dynamix went and formed a company called Garage Games, mainly to pimp their happy Torque engine. http://www.garagegames.com/mg/snapshot/view.php?qid=1163 It appears they've been up to no good. Supposedly, that's just a tech demo. My. Fucking. Ass.
Yeah, I know. But anyway. Wayyyyy back in the day, Dynamix (a subsidiary of Sierra) made Tribes. And it was good. And I, along with many others, happily launched blue discs of death around wildly. Then, there was Tribes 2. And things were good, still. And many more blue discs of death were exchanged. But Sierra, now taken over by idiots, cut Dynamix. No more goodness. :'( So many of the people who made up Dynamix formed Garage Games. And now seem to be developing something suspiciously Tribes-like.
I beta-tested the original Tribes back in '98. That was before teh interwebs were fast, so the Devs were sending out hand-burned CDs with "Tribes" hand-written on them IMO, Legions looks like what Tribes 2 should've been like.
The second page has a very, very small button you can click on at the bottom, but it doesn't do anything :/
*sigh* Y'all don't get the point of the second page? Tech demos don't get cool-ass logos! Tech demos don't get their own websites! The dudes at Garage Games were pulling the collective leg of Tribes-fan-kind when they claimed that Legions was a tech demo for the Torque Shader Engine!
Or they consulted their marketing department and charts of declining sales since Tribes 1 and realized it wasn't going to make them money hats.
Actually, Tribes and Tribes 2 did fairly well, though I don't know how they would stack up in today's market.
I did not like Vengeance. The original Tribes is free for download, try it. Oh, and Krenzo... Tribes 1 didn't sell well. It's one of the most pirated games of all time. That's what you get for having an unprotected multiplayer game...
Copy protection is hardly a magic bullet, and in some cases is much worse than nothing at all. Remember Starforce and how it trashed your PC? I'll refer you to Galactic Civilizations II, whose retail sales exceeded all expectations after they pubicly disowned non-intrusive DRM. Essentially all they required was a serial key and username to download new patches. See link1 and link2. Yes, I did hijack this thread.
*AHEM* Multiplayer game. Means that, uhm, there wasn't a single-player component. You played it on the lolinternets. Had no CD keys, no account system, nothing. So quit hijacking the thread. I wasn't talking about the lack of CD protection (the CD wasn't required to play), I was talking about the lack of user control.